job->submit.in_sync_bcl = v3d->out_sync;
}
- /* Mark SSBOs as being written. We don't actually know which ones are
- * read vs written, so just assume the worst
+ /* Mark SSBOs and images as being written. We don't actually know
+ * which ones are read vs written, so just assume the worst.
*/
for (int s = 0; s < PIPE_SHADER_COMPUTE; s++) {
foreach_bit(i, v3d->ssbo[s].enabled_mask) {