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v3d: Rename primitives to prims in the XML to match CLIF names.
[mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
v3dx_rcl.c
diff --git
a/src/gallium/drivers/v3d/v3dx_rcl.c
b/src/gallium/drivers/v3d/v3dx_rcl.c
index ae7daf9375e64e45c9e1e59ce01bcd144790e170..c6aac7ebbc76504bc259f51c6f215e8def7dfe43 100644
(file)
--- a/
src/gallium/drivers/v3d/v3dx_rcl.c
+++ b/
src/gallium/drivers/v3d/v3dx_rcl.c
@@
-417,7
+417,7
@@
v3d_rcl_emit_generic_per_tile_list(struct v3d_job *job, int last_cbuf)
/* The binner starts out writing tiles assuming that the initial mode
* is triangles, so make sure that's the case.
*/
- cl_emit(cl, PRIM
ITIVE
_LIST_FORMAT, fmt) {
+ cl_emit(cl, PRIM_LIST_FORMAT, fmt) {
fmt.primitive_type = LIST_TRIANGLES;
}