--- /dev/null
+/*
+ * Copyright 2012-2014, Haiku, Inc. All Rights Reserved.
+ * Distributed under the terms of the MIT License.
+ *
+ * Authors:
+ * Artur Wyszynski, harakash@gmail.com
+ * Alexander von Gluck IV, kallisti5@unixzen.com
+ */
+
+#include "hgl_context.h"
+
+#include <stdio.h>
+
+#include "pipe/p_format.h"
+#include "util/u_atomic.h"
+#include "util/format/u_format.h"
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "state_tracker/st_gl_api.h" /* for st_gl_api_create */
+
+#include "GLView.h"
+
+
+#ifdef DEBUG
+# define TRACE(x...) printf("hgl:frontend: " x)
+# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
+#else
+# define TRACE(x...)
+# define CALLED()
+#endif
+#define ERROR(x...) printf("hgl:frontend: " x)
+
+
+// Perform a safe void to hgl_context cast
+static inline struct hgl_context*
+hgl_st_context(struct st_context_iface *stctxi)
+{
+ struct hgl_context* context;
+ assert(stctxi);
+ context = (struct hgl_context*)stctxi->st_manager_private;
+ assert(context);
+ return context;
+}
+
+
+// Perform a safe void to hgl_buffer cast
+//static inline struct hgl_buffer*
+struct hgl_buffer*
+hgl_st_framebuffer(struct st_framebuffer_iface *stfbi)
+{
+ struct hgl_buffer* buffer;
+ assert(stfbi);
+ buffer = (struct hgl_buffer*)stfbi->st_manager_private;
+ assert(buffer);
+ return buffer;
+}
+
+
+static bool
+hgl_st_framebuffer_flush_front(struct st_context_iface *stctxi,
+ struct st_framebuffer_iface* stfbi, enum st_attachment_type statt)
+{
+ CALLED();
+
+ //struct hgl_context* context = hgl_st_context(stctxi);
+ // struct hgl_buffer* buffer = hgl_st_context(stfbi);
+ struct hgl_buffer* buffer = hgl_st_framebuffer(stfbi);
+ //buffer->surface
+
+ #if 0
+ struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
+ mtx_lock(&stwfb->fb->mutex);
+
+ struct pipe_resource* resource = textures[statt];
+ if (resource)
+ stw_framebuffer_present_locked(...);
+ #endif
+
+ return true;
+}
+
+
+static bool
+hgl_st_framebuffer_validate_textures(struct st_framebuffer_iface *stfbi,
+ unsigned width, unsigned height, unsigned mask)
+{
+ struct hgl_buffer* buffer;
+ enum st_attachment_type i;
+ struct pipe_resource templat;
+
+ CALLED();
+
+ buffer = hgl_st_framebuffer(stfbi);
+
+ if (buffer->width != width || buffer->height != height) {
+ for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
+ pipe_resource_reference(&buffer->textures[i], NULL);
+ }
+
+ memset(&templat, 0, sizeof(templat));
+ templat.target = buffer->target;
+ templat.width0 = width;
+ templat.height0 = height;
+ templat.depth0 = 1;
+ templat.array_size = 1;
+ templat.last_level = 0;
+
+ for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
+ enum pipe_format format;
+ unsigned bind;
+
+ switch (i) {
+ case ST_ATTACHMENT_FRONT_LEFT:
+ case ST_ATTACHMENT_BACK_LEFT:
+ case ST_ATTACHMENT_FRONT_RIGHT:
+ case ST_ATTACHMENT_BACK_RIGHT:
+ format = buffer->visual->color_format;
+ bind = PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_RENDER_TARGET;
+ break;
+ case ST_ATTACHMENT_DEPTH_STENCIL:
+ format = buffer->visual->depth_stencil_format;
+ bind = PIPE_BIND_DEPTH_STENCIL;
+ break;
+ default:
+ format = PIPE_FORMAT_NONE;
+ bind = 0;
+ break;
+ }
+
+ if (format != PIPE_FORMAT_NONE) {
+ templat.format = format;
+ templat.bind = bind;
+ buffer->textures[i] = buffer->screen->resource_create(buffer->screen,
+ &templat);
+ if (!buffer->textures[i])
+ return FALSE;
+ }
+ }
+
+ buffer->width = width;
+ buffer->height = height;
+ buffer->mask = mask;
+
+ return true;
+}
+
+
+/**
+ * Called by the st manager to validate the framebuffer (allocate
+ * its resources).
+ */
+static bool
+hgl_st_framebuffer_validate(struct st_context_iface *stctxi,
+ struct st_framebuffer_iface *stfbi, const enum st_attachment_type *statts,
+ unsigned count, struct pipe_resource **out)
+{
+ struct hgl_context* context;
+ struct hgl_buffer* buffer;
+ unsigned stAttachmentMask, newMask;
+ unsigned i;
+ bool resized;
+
+ CALLED();
+
+ context = hgl_st_context(stctxi);
+ buffer = hgl_st_framebuffer(stfbi);
+
+ //int32 width = 0;
+ //int32 height = 0;
+ //get_bitmap_size(context->bitmap, &width, &height);
+
+ // Build mask of current attachments
+ stAttachmentMask = 0;
+ for (i = 0; i < count; i++)
+ stAttachmentMask |= 1 << statts[i];
+
+ newMask = stAttachmentMask & ~buffer->mask;
+
+ resized = (buffer->width != context->width)
+ || (buffer->height != context->height);
+
+ if (resized || newMask) {
+ boolean ret;
+ TRACE("%s: resize event. old: %d x %d; new: %d x %d\n", __func__,
+ buffer->width, buffer->height, context->width, context->height);
+
+ ret = hgl_st_framebuffer_validate_textures(stfbi,
+ context->width, context->height, stAttachmentMask);
+
+ if (!ret)
+ return ret;
+
+ // TODO: Simply update attachments
+ //if (!resized) {
+
+ //}
+ }
+
+ for (i = 0; i < count; i++)
+ pipe_resource_reference(&out[i], buffer->textures[statts[i]]);
+
+ return true;
+}
+
+
+static int
+hgl_st_manager_get_param(struct st_manager *smapi, enum st_manager_param param)
+{
+ CALLED();
+
+ switch (param) {
+ case ST_MANAGER_BROKEN_INVALIDATE:
+ return 1;
+ }
+
+ return 0;
+}
+
+
+/**
+ * Create new framebuffer
+ */
+struct hgl_buffer *
+hgl_create_st_framebuffer(struct hgl_context* context)
+{
+ struct hgl_buffer *buffer;
+ CALLED();
+
+ // Our requires before creating a framebuffer
+ assert(context);
+ assert(context->screen);
+ assert(context->stVisual);
+
+ buffer = CALLOC_STRUCT(hgl_buffer);
+ assert(buffer);
+
+ // calloc and configure our st_framebuffer interface
+ buffer->stfbi = CALLOC_STRUCT(st_framebuffer_iface);
+ assert(buffer->stfbi);
+
+ // Prepare our buffer
+ buffer->visual = context->stVisual;
+ buffer->screen = context->screen;
+
+ if (context->screen->get_param(buffer->screen, PIPE_CAP_NPOT_TEXTURES))
+ buffer->target = PIPE_TEXTURE_2D;
+ else
+ buffer->target = PIPE_TEXTURE_RECT;
+
+ // Prepare our frontend interface
+ buffer->stfbi->flush_front = hgl_st_framebuffer_flush_front;
+ buffer->stfbi->validate = hgl_st_framebuffer_validate;
+ buffer->stfbi->visual = context->stVisual;
+
+ p_atomic_set(&buffer->stfbi->stamp, 1);
+ buffer->stfbi->st_manager_private = (void*)buffer;
+
+ return buffer;
+}
+
+
+struct st_api*
+hgl_create_st_api()
+{
+ CALLED();
+ return st_gl_api_create();
+}
+
+
+struct st_manager *
+hgl_create_st_manager(struct hgl_context* context)
+{
+ struct st_manager* manager;
+
+ CALLED();
+
+ // Required things
+ assert(context);
+ assert(context->screen);
+
+ manager = CALLOC_STRUCT(st_manager);
+ assert(manager);
+
+ //manager->display = dpy;
+ manager->screen = context->screen;
+ manager->get_param = hgl_st_manager_get_param;
+ manager->st_manager_private = (void *)context;
+
+ return manager;
+}
+
+
+void
+hgl_destroy_st_manager(struct st_manager *manager)
+{
+ CALLED();
+
+ FREE(manager);
+}
+
+
+struct st_visual*
+hgl_create_st_visual(ulong options)
+{
+ struct st_visual* visual;
+
+ CALLED();
+
+ visual = CALLOC_STRUCT(st_visual);
+ assert(visual);
+
+ // Determine color format
+ if ((options & BGL_INDEX) != 0) {
+ // Index color
+ visual->color_format = PIPE_FORMAT_B5G6R5_UNORM;
+ // TODO: Indexed color depth buffer?
+ visual->depth_stencil_format = PIPE_FORMAT_NONE;
+ } else {
+ // RGB color
+ visual->color_format = (options & BGL_ALPHA)
+ ? PIPE_FORMAT_BGRA8888_UNORM : PIPE_FORMAT_BGRX8888_UNORM;
+ // TODO: Determine additional stencil formats
+ visual->depth_stencil_format = (options & BGL_DEPTH)
+ ? PIPE_FORMAT_Z24_UNORM_S8_UINT : PIPE_FORMAT_NONE;
+ }
+
+ visual->accum_format = (options & BGL_ACCUM)
+ ? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
+
+ visual->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
+ visual->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
+
+ if ((options & BGL_DOUBLE) != 0) {
+ visual->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
+ visual->render_buffer = ST_ATTACHMENT_BACK_LEFT;
+ }
+
+ #if 0
+ if ((options & BGL_STEREO) != 0) {
+ visual->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
+ if ((options & BGL_DOUBLE) != 0)
+ visual->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
+ }
+ #endif
+
+ if ((options & BGL_DEPTH) || (options & BGL_STENCIL))
+ visual->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
+
+ TRACE("%s: Visual color format: %s\n", __func__,
+ util_format_name(visual->color_format));
+
+ return visual;
+}
+
+
+void
+hgl_destroy_st_visual(struct st_visual* visual)
+{
+ CALLED();
+
+ FREE(visual);
+}