nir_find_variable_with_location(b->shader, nir_var_shader_in,
VARYING_SLOT_POS);
if (pos == NULL) {
- nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
+ pos = nir_variable_create(b->shader, nir_var_shader_in,
glsl_vec4_type(), NULL);
pos->data.location = VARYING_SLOT_POS;
}