iris: propagate error from gen_perf_begin_query to glBeginPerfQueryINTEL
[mesa.git] / src / gallium / include / pipe / p_context.h
index 27f358f8fb96bc0476d35a69cde593b961c4605e..f17bf2d3fc89a942c5b37099bf22ed99b85c15aa 100644 (file)
@@ -47,11 +47,12 @@ struct pipe_clip_state;
 struct pipe_constant_buffer;
 struct pipe_debug_callback;
 struct pipe_depth_stencil_alpha_state;
+struct pipe_device_reset_callback;
 struct pipe_draw_info;
+struct pipe_grid_info;
 struct pipe_fence_handle;
 struct pipe_framebuffer_state;
 struct pipe_image_view;
-struct pipe_index_buffer;
 struct pipe_query;
 struct pipe_poly_stipple;
 struct pipe_rasterizer_state;
@@ -74,6 +75,8 @@ struct pipe_viewport_state;
 struct pipe_compute_state;
 union pipe_color_union;
 union pipe_query_result;
+struct u_log_context;
+struct u_upload_mgr;
 
 /**
  * Gallium rendering context.  Basically:
@@ -87,6 +90,16 @@ struct pipe_context {
    void *priv;  /**< context private data (for DRI for example) */
    void *draw;  /**< private, for draw module (temporary?) */
 
+   /**
+    * Stream uploaders created by the driver. All drivers, gallium frontends, and
+    * modules should use them.
+    *
+    * Use u_upload_alloc or u_upload_data as many times as you want.
+    * Once you are done, use u_upload_unmap.
+    */
+   struct u_upload_mgr *stream_uploader; /* everything but shader constants */
+   struct u_upload_mgr *const_uploader;  /* shader constants only */
+
    void (*destroy)( struct pipe_context * );
 
    /**
@@ -105,8 +118,8 @@ struct pipe_context {
     */
    void (*render_condition)( struct pipe_context *pipe,
                              struct pipe_query *query,
-                             boolean condition,
-                             uint mode );
+                             bool condition,
+                             enum pipe_render_cond_flag mode );
 
    /**
     * Query objects
@@ -116,21 +129,112 @@ struct pipe_context {
                                        unsigned query_type,
                                        unsigned index );
 
+   /**
+    * Create a query object that queries all given query types simultaneously.
+    *
+    * This can only be used for those query types for which
+    * get_driver_query_info indicates that it must be used. Only one batch
+    * query object may be active at a time.
+    *
+    * There may be additional constraints on which query types can be used
+    * together, in particular those that are implied by
+    * get_driver_query_group_info.
+    *
+    * \param num_queries the number of query types
+    * \param query_types array of \p num_queries query types
+    * \return a query object, or NULL on error.
+    */
+   struct pipe_query *(*create_batch_query)( struct pipe_context *pipe,
+                                             unsigned num_queries,
+                                             unsigned *query_types );
+
    void (*destroy_query)(struct pipe_context *pipe,
                          struct pipe_query *q);
 
-   boolean (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
-   void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
+   bool (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
+   bool (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
 
    /**
     * Get results of a query.
     * \param wait  if true, this query will block until the result is ready
     * \return TRUE if results are ready, FALSE otherwise
     */
-   boolean (*get_query_result)(struct pipe_context *pipe,
-                               struct pipe_query *q,
-                               boolean wait,
-                               union pipe_query_result *result);
+   bool (*get_query_result)(struct pipe_context *pipe,
+                            struct pipe_query *q,
+                            bool wait,
+                            union pipe_query_result *result);
+
+   /**
+    * Get results of a query, storing into resource. Note that this may not
+    * be used with batch queries.
+    *
+    * \param wait  if true, this query will block until the result is ready
+    * \param result_type  the type of the value being stored:
+    * \param index  for queries that return multiple pieces of data, which
+    *               item of that data to store (e.g. for
+    *               PIPE_QUERY_PIPELINE_STATISTICS).
+    *               When the index is -1, instead of the value of the query
+    *               the driver should instead write a 1 or 0 to the appropriate
+    *               location with 1 meaning that the query result is available.
+    */
+   void (*get_query_result_resource)(struct pipe_context *pipe,
+                                     struct pipe_query *q,
+                                     bool wait,
+                                     enum pipe_query_value_type result_type,
+                                     int index,
+                                     struct pipe_resource *resource,
+                                     unsigned offset);
+
+   /**
+    * Set whether all current non-driver queries except TIME_ELAPSED are
+    * active or paused.
+    */
+   void (*set_active_query_state)(struct pipe_context *pipe, bool enable);
+
+   /**
+    * INTEL Performance Query
+    */
+   /*@{*/
+
+   unsigned (*init_intel_perf_query_info)(struct pipe_context *pipe);
+
+   void (*get_intel_perf_query_info)(struct pipe_context *pipe,
+                                     unsigned query_index,
+                                     const char **name,
+                                     uint32_t *data_size,
+                                     uint32_t *n_counters,
+                                     uint32_t *n_active);
+
+   void (*get_intel_perf_query_counter_info)(struct pipe_context *pipe,
+                                             unsigned query_index,
+                                             unsigned counter_index,
+                                             const char **name,
+                                             const char **desc,
+                                             uint32_t *offset,
+                                             uint32_t *data_size,
+                                             uint32_t *type_enum,
+                                             uint32_t *data_type_enum,
+                                             uint64_t *raw_max);
+
+   struct pipe_query *(*new_intel_perf_query_obj)(struct pipe_context *pipe,
+                                                 unsigned query_index);
+
+   bool (*begin_intel_perf_query)(struct pipe_context *pipe, struct pipe_query *q);
+
+   void (*end_intel_perf_query)(struct pipe_context *pipe, struct pipe_query *q);
+
+   void (*delete_intel_perf_query)(struct pipe_context *pipe, struct pipe_query *q);
+
+   void (*wait_intel_perf_query)(struct pipe_context *pipe, struct pipe_query *q);
+
+   bool (*is_intel_perf_query_ready)(struct pipe_context *pipe, struct pipe_query *q);
+
+   void (*get_intel_perf_query_data)(struct pipe_context *pipe,
+                                     struct pipe_query *q,
+                                     size_t data_size,
+                                     uint32_t *data,
+                                     uint32_t *bytes_written);
+
    /*@}*/
 
    /**
@@ -145,8 +249,9 @@ struct pipe_context {
    void * (*create_sampler_state)(struct pipe_context *,
                                   const struct pipe_sampler_state *);
    void   (*bind_sampler_states)(struct pipe_context *,
-                                 unsigned shader, unsigned start_slot,
-                                 unsigned num_samplers, void **samplers);
+                                 enum pipe_shader_type shader,
+                                 unsigned start_slot, unsigned num_samplers,
+                                 void **samplers);
    void   (*delete_sampler_state)(struct pipe_context *, void *);
 
    void * (*create_rasterizer_state)(struct pipe_context *,
@@ -212,28 +317,61 @@ struct pipe_context {
                             const struct pipe_clip_state * );
 
    void (*set_constant_buffer)( struct pipe_context *,
-                                uint shader, uint index,
-                                struct pipe_constant_buffer *buf );
+                                enum pipe_shader_type shader, uint index,
+                                const struct pipe_constant_buffer *buf );
 
    void (*set_framebuffer_state)( struct pipe_context *,
                                   const struct pipe_framebuffer_state * );
 
+   /**
+    * Set the sample locations used during rasterization. When NULL or sized
+    * zero, the default locations are used.
+    *
+    * Note that get_sample_position() still returns the default locations.
+    *
+    * The samples are accessed with
+    * locations[(pixel_y*grid_w+pixel_x)*ms+i],
+    * where:
+    * ms      = the sample count
+    * grid_w  = the pixel grid width for the sample count
+    * grid_w  = the pixel grid height for the sample count
+    * pixel_x = the window x coordinate modulo grid_w
+    * pixel_y = the window y coordinate modulo grid_w
+    * i       = the sample index
+    * This gives a result with the x coordinate as the low 4 bits and the y
+    * coordinate as the high 4 bits. For each coordinate 0 is the left or top
+    * edge of the pixel's rectangle and 16 (not 15) is the right or bottom edge.
+    *
+    * Out of bounds accesses are return undefined values.
+    *
+    * The pixel grid is used to vary sample locations across pixels and its
+    * size can be queried with get_sample_pixel_grid().
+    */
+   void (*set_sample_locations)( struct pipe_context *,
+                                 size_t size, const uint8_t *locations );
+
    void (*set_polygon_stipple)( struct pipe_context *,
-                               const struct pipe_poly_stipple * );
+                                const struct pipe_poly_stipple * );
 
    void (*set_scissor_states)( struct pipe_context *,
                                unsigned start_slot,
                                unsigned num_scissors,
                                const struct pipe_scissor_state * );
 
+   void (*set_window_rectangles)( struct pipe_context *,
+                                  bool include,
+                                  unsigned num_rectangles,
+                                  const struct pipe_scissor_state * );
+
    void (*set_viewport_states)( struct pipe_context *,
                                 unsigned start_slot,
                                 unsigned num_viewports,
                                 const struct pipe_viewport_state *);
 
-   void (*set_sampler_views)(struct pipe_context *, unsigned shader,
+   void (*set_sampler_views)(struct pipe_context *,
+                             enum pipe_shader_type shader,
                              unsigned start_slot, unsigned num_views,
-                             struct pipe_sampler_view **);
+                             struct pipe_sampler_view **views);
 
    void (*set_tess_state)(struct pipe_context *,
                           const float default_outer_level[4],
@@ -258,10 +396,30 @@ struct pipe_context {
     *                   should contain at least \a count elements
     *                   unless it's NULL, in which case no buffers will
     *                   be bound.
+    * \param writable_bitmask  If bit i is not set, buffers[i] will only be
+    *                          used with loads. If unsure, set to ~0.
     */
-   void (*set_shader_buffers)(struct pipe_context *, unsigned shader,
+   void (*set_shader_buffers)(struct pipe_context *,
+                              enum pipe_shader_type shader,
                               unsigned start_slot, unsigned count,
-                              struct pipe_shader_buffer *buffers);
+                              const struct pipe_shader_buffer *buffers,
+                              unsigned writable_bitmask);
+
+   /**
+    * Bind an array of hw atomic buffers for use by all shaders.
+    * And buffers that were previously bound to the specified range
+    * will be unbound.
+    *
+    * \param start_slot first buffer slot to bind.
+    * \param count      number of consecutive buffers to bind.
+    * \param buffers    array of pointers to the buffers to bind, it
+    *                   should contain at least \a count elements
+    *                   unless it's NULL, in which case no buffers will
+    *                   be bound.
+    */
+   void (*set_hw_atomic_buffers)(struct pipe_context *,
+                                 unsigned start_slot, unsigned count,
+                                 const struct pipe_shader_buffer *buffers);
 
    /**
     * Bind an array of images that will be used by a shader.
@@ -271,23 +429,21 @@ struct pipe_context {
     * \param shader     selects shader stage
     * \param start_slot first image slot to bind.
     * \param count      number of consecutive images to bind.
-    * \param buffers    array of pointers to the images to bind, it
+    * \param buffers    array of the images to bind, it
     *                   should contain at least \a count elements
     *                   unless it's NULL, in which case no images will
     *                   be bound.
     */
-   void (*set_shader_images)(struct pipe_context *, unsigned shader,
+   void (*set_shader_images)(struct pipe_context *,
+                             enum pipe_shader_type shader,
                              unsigned start_slot, unsigned count,
-                             struct pipe_image_view **images);
+                             const struct pipe_image_view *images);
 
    void (*set_vertex_buffers)( struct pipe_context *,
                                unsigned start_slot,
                                unsigned num_buffers,
                                const struct pipe_vertex_buffer * );
 
-   void (*set_index_buffer)( struct pipe_context *pipe,
-                             const struct pipe_index_buffer * );
-
    /*@}*/
 
    /**
@@ -312,6 +468,17 @@ struct pipe_context {
    /*@}*/
 
 
+   /**
+    * INTEL_blackhole_render
+    */
+   /*@{*/
+
+   void (*set_frontend_noop)(struct pipe_context *,
+                             bool enable);
+
+   /*@}*/
+
+
    /**
     * Resource functions for blit-like functionality
     *
@@ -345,12 +512,14 @@ struct pipe_context {
     * The entire buffers are cleared (no scissor, no colormask, etc).
     *
     * \param buffers  bitfield of PIPE_CLEAR_* values.
+    * \param scissor_state  the scissored region to clear
     * \param color  pointer to a union of fiu array for each of r, g, b, a.
     * \param depth  depth clear value in [0,1].
     * \param stencil  stencil clear value
     */
    void (*clear)(struct pipe_context *pipe,
                  unsigned buffers,
+                 const struct pipe_scissor_state *scissor_state,
                  const union pipe_color_union *color,
                  double depth,
                  unsigned stencil);
@@ -363,7 +532,8 @@ struct pipe_context {
                                struct pipe_surface *dst,
                                const union pipe_color_union *color,
                                unsigned dstx, unsigned dsty,
-                               unsigned width, unsigned height);
+                               unsigned width, unsigned height,
+                               bool render_condition_enabled);
 
    /**
     * Clear a depth-stencil surface.
@@ -377,7 +547,8 @@ struct pipe_context {
                                double depth,
                                unsigned stencil,
                                unsigned dstx, unsigned dsty,
-                               unsigned width, unsigned height);
+                               unsigned width, unsigned height,
+                               bool render_condition_enabled);
 
    /**
     * Clear the texture with the specified texel. Not guaranteed to be a
@@ -401,7 +572,23 @@ struct pipe_context {
                         int clear_value_size);
 
    /**
-    * Flush draw commands
+    * If a depth buffer is rendered with different sample location state than
+    * what is current at the time of reading, the values may differ because
+    * depth buffer compression can depend the sample locations.
+    *
+    * This function is a hint to decompress the current depth buffer to avoid
+    * such problems.
+    */
+   void (*evaluate_depth_buffer)(struct pipe_context *pipe);
+
+   /**
+    * Flush draw commands.
+    *
+    * This guarantees that the new fence (if any) will finish in finite time,
+    * unless PIPE_FLUSH_DEFERRED is used.
+    *
+    * Subsequent operations on other contexts of the same screen are guaranteed
+    * to execute after the flushed commands, unless PIPE_FLUSH_ASYNC is used.
     *
     * NOTE: use screen->fence_reference() (or equivalent) to transfer
     * new fence ref to **fence, to ensure that previous fence is unref'd
@@ -414,6 +601,33 @@ struct pipe_context {
                  struct pipe_fence_handle **fence,
                  unsigned flags);
 
+   /**
+    * Create a fence from a fd.
+    *
+    * This is used for importing a foreign/external fence fd.
+    *
+    * \param fence  if not NULL, an old fence to unref and transfer a
+    *    new fence reference to
+    * \param fd     fd representing the fence object
+    * \param type   indicates which fence types backs fd
+    */
+   void (*create_fence_fd)(struct pipe_context *pipe,
+                           struct pipe_fence_handle **fence,
+                           int fd,
+                           enum pipe_fd_type type);
+
+   /**
+    * Insert commands to have GPU wait for fence to be signaled.
+    */
+   void (*fence_server_sync)(struct pipe_context *pipe,
+                             struct pipe_fence_handle *fence);
+
+   /**
+    * Insert commands to have the GPU signal a fence.
+    */
+   void (*fence_server_signal)(struct pipe_context *pipe,
+                               struct pipe_fence_handle *fence);
+
    /**
     * Create a view on a texture to be used by a shader stage.
     */
@@ -421,6 +635,16 @@ struct pipe_context {
                                                      struct pipe_resource *texture,
                                                      const struct pipe_sampler_view *templat);
 
+   /**
+    * Destroy a view on a texture.
+    *
+    * \param ctx the current context
+    * \param view the view to be destroyed
+    *
+    * \note The current context may not be the context in which the view was
+    *       created (view->context). However, the caller must guarantee that
+    *       the context which created the view is still alive.
+    */
    void (*sampler_view_destroy)(struct pipe_context *ctx,
                                 struct pipe_sampler_view *view);
 
@@ -436,16 +660,6 @@ struct pipe_context {
    void (*surface_destroy)(struct pipe_context *ctx,
                            struct pipe_surface *);
 
-   /**
-    * Create an image view into a buffer or texture to be used with load,
-    * store, and atomic instructions by a shader stage.
-    */
-   struct pipe_image_view * (*create_image_view)(struct pipe_context *ctx,
-                                                 struct pipe_resource *texture,
-                                                 const struct pipe_image_view *templat);
-
-   void (*image_view_destroy)(struct pipe_context *ctx,
-                              struct pipe_image_view *view);
 
    /**
     * Map a resource.
@@ -476,27 +690,47 @@ struct pipe_context {
                           struct pipe_transfer *transfer);
 
    /* One-shot transfer operation with data supplied in a user
-    * pointer.  XXX: strides??
+    * pointer.
     */
-   void (*transfer_inline_write)( struct pipe_context *,
-                                  struct pipe_resource *,
-                                  unsigned level,
-                                  unsigned usage, /* a combination of PIPE_TRANSFER_x */
-                                  const struct pipe_box *,
-                                  const void *data,
-                                  unsigned stride,
-                                  unsigned layer_stride);
+   void (*buffer_subdata)(struct pipe_context *,
+                          struct pipe_resource *,
+                          unsigned usage, /* a combination of PIPE_TRANSFER_x */
+                          unsigned offset,
+                          unsigned size,
+                          const void *data);
+
+   void (*texture_subdata)(struct pipe_context *,
+                           struct pipe_resource *,
+                           unsigned level,
+                           unsigned usage, /* a combination of PIPE_TRANSFER_x */
+                           const struct pipe_box *,
+                           const void *data,
+                           unsigned stride,
+                           unsigned layer_stride);
 
    /**
     * Flush any pending framebuffer writes and invalidate texture caches.
     */
-   void (*texture_barrier)(struct pipe_context *);
+   void (*texture_barrier)(struct pipe_context *, unsigned flags);
 
    /**
     * Flush caches according to flags.
     */
    void (*memory_barrier)(struct pipe_context *, unsigned flags);
 
+   /**
+    * Change the commitment status of a part of the given resource, which must
+    * have been created with the PIPE_RESOURCE_FLAG_SPARSE bit.
+    *
+    * \param level The texture level whose commitment should be changed.
+    * \param box The region of the resource whose commitment should be changed.
+    * \param commit Whether memory should be committed or un-committed.
+    *
+    * \return false if out of memory, true on success.
+    */
+   bool (*resource_commit)(struct pipe_context *, struct pipe_resource *,
+                           unsigned level, struct pipe_box *box, bool commit);
+
    /**
     * Creates a video codec for a specific video format/profile
     */
@@ -577,27 +811,13 @@ struct pipe_context {
    /**
     * Launch the compute kernel starting from instruction \a pc of the
     * currently bound compute program.
-    *
-    * \a grid_layout and \a block_layout are arrays of size \a
-    * PIPE_COMPUTE_CAP_GRID_DIMENSION that determine the layout of the
-    * grid (in block units) and working block (in thread units) to be
-    * used, respectively.
-    *
-    * \a pc For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR,
-    * this value will be the index of the kernel in the opencl.kernels
-    * metadata list.
-    *
-    * \a input will be used to initialize the INPUT resource, and it
-    * should point to a buffer of at least
-    * pipe_compute_state::req_input_mem bytes.
     */
    void (*launch_grid)(struct pipe_context *context,
-                       const uint *block_layout, const uint *grid_layout,
-                       uint32_t pc, const void *input);
+                       const struct pipe_grid_info *info);
    /*@}*/
 
    /**
-    * Get sample position for an individual sample point.
+    * Get the default sample position for an individual sample point.
     *
     * \param sample_count - total number of samples
     * \param sample_index - sample to get the position values for
@@ -630,11 +850,15 @@ struct pipe_context {
                           struct pipe_resource *resource);
 
    /**
-    * Invalidate the contents of the resource.
+    * Invalidate the contents of the resource. This is used to
     *
-    * This is used to implement EGL's semantic of undefined depth/stencil
-    * contenst after a swapbuffers.  This allows a tiled renderer (for
+    * (1) implement EGL's semantic of undefined depth/stencil
+    * contents after a swapbuffers.  This allows a tiled renderer (for
     * example) to not store the depth buffer.
+    *
+    * (2) implement GL's InvalidateBufferData. For backwards compatibility,
+    * you must only rely on the usability for this purpose when
+    * PIPE_CAP_INVALIDATE_BUFFER is enabled.
     */
    void (*invalidate_resource)(struct pipe_context *ctx,
                                struct pipe_resource *resource);
@@ -644,16 +868,132 @@ struct pipe_context {
     */
    enum pipe_reset_status (*get_device_reset_status)(struct pipe_context *ctx);
 
+   /**
+    * Sets the reset status callback. If the pointer is null, then no callback
+    * is set, otherwise a copy of the data should be made.
+    */
+   void (*set_device_reset_callback)(struct pipe_context *ctx,
+                                     const struct pipe_device_reset_callback *cb);
+
    /**
     * Dump driver-specific debug information into a stream. This is
     * used by debugging tools.
     *
     * \param ctx        pipe context
     * \param stream     where the output should be written to
-    * \param flags      a mask of PIPE_DEBUG_* flags
+    * \param flags      a mask of PIPE_DUMP_* flags
     */
    void (*dump_debug_state)(struct pipe_context *ctx, FILE *stream,
                             unsigned flags);
+
+   /**
+    * Set the log context to which the driver should write internal debug logs
+    * (internal states, command streams).
+    *
+    * The caller must ensure that the log context is destroyed and reset to
+    * NULL before the pipe context is destroyed, and that log context functions
+    * are only called from the driver thread.
+    *
+    * \param ctx pipe context
+    * \param log logging context
+    */
+   void (*set_log_context)(struct pipe_context *ctx, struct u_log_context *log);
+
+   /**
+    * Emit string marker in cmdstream
+    */
+   void (*emit_string_marker)(struct pipe_context *ctx,
+                              const char *string,
+                              int len);
+
+   /**
+    * Generate mipmap.
+    * \return TRUE if mipmap generation succeeds, FALSE otherwise
+    */
+   bool (*generate_mipmap)(struct pipe_context *ctx,
+                           struct pipe_resource *resource,
+                           enum pipe_format format,
+                           unsigned base_level,
+                           unsigned last_level,
+                           unsigned first_layer,
+                           unsigned last_layer);
+
+   /**
+    * Create a 64-bit texture handle.
+    *
+    * \param ctx        pipe context
+    * \param view       pipe sampler view object
+    * \param state      pipe sampler state template
+    * \return           a 64-bit texture handle if success, 0 otherwise
+    */
+   uint64_t (*create_texture_handle)(struct pipe_context *ctx,
+                                     struct pipe_sampler_view *view,
+                                     const struct pipe_sampler_state *state);
+
+   /**
+    * Delete a texture handle.
+    *
+    * \param ctx        pipe context
+    * \param handle     64-bit texture handle
+    */
+   void (*delete_texture_handle)(struct pipe_context *ctx, uint64_t handle);
+
+   /**
+    * Make a texture handle resident.
+    *
+    * \param ctx        pipe context
+    * \param handle     64-bit texture handle
+    * \param resident   TRUE for resident, FALSE otherwise
+    */
+   void (*make_texture_handle_resident)(struct pipe_context *ctx,
+                                        uint64_t handle, bool resident);
+
+   /**
+    * Create a 64-bit image handle.
+    *
+    * \param ctx        pipe context
+    * \param image      pipe image view template
+    * \return           a 64-bit image handle if success, 0 otherwise
+    */
+   uint64_t (*create_image_handle)(struct pipe_context *ctx,
+                                   const struct pipe_image_view *image);
+
+   /**
+    * Delete an image handle.
+    *
+    * \param ctx        pipe context
+    * \param handle     64-bit image handle
+    */
+   void (*delete_image_handle)(struct pipe_context *ctx, uint64_t handle);
+
+   /**
+    * Make an image handle resident.
+    *
+    * \param ctx        pipe context
+    * \param handle     64-bit image handle
+    * \param access     GL_READ_ONLY, GL_WRITE_ONLY or GL_READ_WRITE
+    * \param resident   TRUE for resident, FALSE otherwise
+    */
+   void (*make_image_handle_resident)(struct pipe_context *ctx, uint64_t handle,
+                                      unsigned access, bool resident);
+
+   /**
+    * Call the given function from the driver thread.
+    *
+    * This is set by threaded contexts for use by debugging wrappers.
+    *
+    * \param asap if true, run the callback immediately if there are no pending
+    *             commands to be processed by the driver thread
+    */
+   void (*callback)(struct pipe_context *ctx, void (*fn)(void *), void *data,
+                    bool asap);
+
+   /**
+    * Set a context parameter See enum pipe_context_param for more details.
+    */
+   void (*set_context_param)(struct pipe_context *ctx,
+                             enum pipe_context_param param,
+                             unsigned value);
 };