#define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
#define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */
#define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */
+#define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
+#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */
+#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */
/* The first two flags above were previously part of the amorphous
* TEXTURE_USAGE, most of which are now descriptions of the ways a
#define PIPE_SHADER_VERTEX 0
#define PIPE_SHADER_FRAGMENT 1
#define PIPE_SHADER_GEOMETRY 2
-#define PIPE_SHADER_TYPES 3
+#define PIPE_SHADER_COMPUTE 3
+#define PIPE_SHADER_TYPES 4
/**
PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY = 65,
PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY = 66,
PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY = 67,
- PIPE_CAP_USER_INDEX_BUFFERS = 68,
- PIPE_CAP_USER_CONSTANT_BUFFERS = 69,
- PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT = 70
+ PIPE_CAP_COMPUTE = 68,
+ PIPE_CAP_USER_INDEX_BUFFERS = 69,
+ PIPE_CAP_USER_CONSTANT_BUFFERS = 70,
+ PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT = 71
};
/**
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
PIPE_SHADER_CAP_INTEGERS = 17,
- PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18
+ PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18,
+ PIPE_SHADER_CAP_PREFERRED_IR = 19
};
+/**
+ * Shader intermediate representation.
+ */
+enum pipe_shader_ir
+{
+ PIPE_SHADER_IR_TGSI
+};
+
+/**
+ * Compute-specific implementation capability. They can be queried
+ * using pipe_screen::get_compute_param.
+ */
+enum pipe_compute_cap
+{
+ PIPE_COMPUTE_CAP_GRID_DIMENSION,
+ PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
+ PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
+ PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
+ PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
+ PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
+ PIPE_COMPUTE_CAP_MAX_INPUT_SIZE
+};
/**
* Composite query types