#define PIPE_CAP_NPOT_TEXTURES 2
#define PIPE_CAP_TWO_SIDED_STENCIL 3
#define PIPE_CAP_GLSL 4 /* XXX need something better */
-#define PIPE_CAP_S3TC 5 /* XXX: deprecated; cap determined via supported sampler formats */
+#define PIPE_CAP_DUAL_SOURCE_BLEND 5
#define PIPE_CAP_ANISOTROPIC_FILTER 6
#define PIPE_CAP_POINT_SPRITE 7
#define PIPE_CAP_MAX_RENDER_TARGETS 8
and fragment shaders combined */
#define PIPE_CAP_MAX_CONST_BUFFERS 32
#define PIPE_CAP_MAX_CONST_BUFFER_SIZE 33 /*< In bytes */
+#define PIPE_CAP_INDEP_BLEND_ENABLE 34 /*< blend enables and write masks per rendertarget */
+#define PIPE_CAP_INDEP_BLEND_FUNC 35 /*< different blend funcs per rendertarget */
/**