int (*get_shader_param)( struct pipe_screen *, unsigned shader, enum pipe_shader_cap param );
struct pipe_context * (*context_create)( struct pipe_screen *,
- void *priv );
+ void *priv );
+
+ struct pipe_video_context * (*video_context_create)( struct pipe_screen *screen,
+ enum pipe_video_profile profile,
+ enum pipe_video_chroma_format chroma_format,
+ unsigned width, unsigned height, void *priv );
/**
* Check if the given pipe_format is supported as a texture or