void *user_memory);
/**
- * Unlike pipe_resource::bind, which describes what state trackers want,
+ * Unlike pipe_resource::bind, which describes what gallium frontends want,
* resources can have much greater capabilities in practice, often implied
* by the tiling layout or memory placement. This function allows querying
* whether a capability is supported beyond what was requested by state
/**
* Run driver-specific NIR lowering and optimization passes.
*
- * State trackers should call this before passing shaders to drivers,
+ * gallium frontends should call this before passing shaders to drivers,
* and ideally also before shader caching.
*
* \param optimize Whether the input shader hasn't been optimized and