struct pipe_memory_info;
struct disk_cache;
struct driOptionCache;
-
+struct u_transfer_helper;
/**
* Gallium screen/adapter context. Basically everything
* context.
*/
struct pipe_screen {
+
+ /**
+ * For drivers using u_transfer_helper:
+ */
+ struct u_transfer_helper *transfer_helper;
+
void (*destroy)( struct pipe_screen * );
const char *(*get_name)( struct pipe_screen * );
enum pipe_compute_cap param,
void *ret);
+ /**
+ * Get the sample pixel grid's size. This function requires
+ * PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS to be callable.
+ *
+ * \param sample_count - total number of samples
+ * \param out_width - the width of the pixel grid
+ * \param out_height - the height of the pixel grid
+ */
+ void (*get_sample_pixel_grid)(struct pipe_screen *, unsigned sample_count,
+ unsigned *out_width, unsigned *out_height);
+
/**
* Query a timestamp in nanoseconds. The returned value should match
* PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
* drawing surface.
* \param bindings bitmask of PIPE_BIND_*
*/
- boolean (*is_format_supported)( struct pipe_screen *,
- enum pipe_format format,
- enum pipe_texture_target target,
- unsigned sample_count,
- unsigned bindings );
+ bool (*is_format_supported)( struct pipe_screen *,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned storage_sample_count,
+ unsigned bindings );
/**
* Check if the given pipe_format is supported as output for this codec/profile.
* \param profile profile to check, may also be PIPE_VIDEO_PROFILE_UNKNOWN
*/
- boolean (*is_video_format_supported)( struct pipe_screen *,
- enum pipe_format format,
- enum pipe_video_profile profile,
- enum pipe_video_entrypoint entrypoint );
+ bool (*is_video_format_supported)( struct pipe_screen *,
+ enum pipe_format format,
+ enum pipe_video_profile profile,
+ enum pipe_video_entrypoint entrypoint );
/**
* Check if we can actually create the given resource (test the dimension,
* overall size, etc). Used to implement proxy textures.
* \return TRUE if size is OK, FALSE if too large.
*/
- boolean (*can_create_resource)(struct pipe_screen *screen,
- const struct pipe_resource *templat);
+ bool (*can_create_resource)(struct pipe_screen *screen,
+ const struct pipe_resource *templat);
/**
* Create a new texture object, using the given template info.
* another process by first creating a pipe texture and then calling
* resource_get_handle.
*
- * NOTE: in the case of DRM_API_HANDLE_TYPE_FD handles, the caller
+ * NOTE: in the case of WINSYS_HANDLE_TYPE_FD handles, the caller
* retains ownership of the FD. (This is consistent with
* EGL_EXT_image_dma_buf_import)
*
const struct pipe_resource *t,
void *user_memory);
+ /**
+ * Unlike pipe_resource::bind, which describes what gallium frontends want,
+ * resources can have much greater capabilities in practice, often implied
+ * by the tiling layout or memory placement. This function allows querying
+ * whether a capability is supported beyond what was requested by state
+ * trackers. It's also useful for querying capabilities of imported
+ * resources where the capabilities are unknown at first.
+ *
+ * Only these flags are allowed:
+ * - PIPE_BIND_SCANOUT
+ * - PIPE_BIND_CURSOR
+ * - PIPE_BIND_LINEAR
+ */
+ bool (*check_resource_capability)(struct pipe_screen *screen,
+ struct pipe_resource *resource,
+ unsigned bind);
+
/**
* Get a winsys_handle from a texture. Some platforms/winsys requires
* that the texture is created with a special usage flag like
* the resource into a format compatible for sharing. The use case is
* OpenGL-OpenCL interop. The context parameter is allowed to be NULL.
*
- * NOTE: in the case of DRM_API_HANDLE_TYPE_FD handles, the caller
+ * NOTE: in the case of WINSYS_HANDLE_TYPE_FD handles, the caller
* takes ownership of the FD. (This is consistent with
* EGL_MESA_image_dma_buf_export)
*
* \param usage A combination of PIPE_HANDLE_USAGE_* flags.
*/
- boolean (*resource_get_handle)(struct pipe_screen *,
- struct pipe_context *context,
- struct pipe_resource *tex,
- struct winsys_handle *handle,
- unsigned usage);
+ bool (*resource_get_handle)(struct pipe_screen *,
+ struct pipe_context *context,
+ struct pipe_resource *tex,
+ struct winsys_handle *handle,
+ unsigned usage);
+
+ /**
+ * Get info for the given pipe resource without the need to get a
+ * winsys_handle.
+ *
+ * The context parameter can optionally be used to flush the resource and
+ * the context to make sure the resource is coherent with whatever user
+ * will use it. Some drivers may also use the context to convert
+ * the resource into a format compatible for sharing. The context parameter
+ * is allowed to be NULL.
+ */
+ bool (*resource_get_param)(struct pipe_screen *screen,
+ struct pipe_context *context,
+ struct pipe_resource *resource,
+ unsigned plane,
+ unsigned layer,
+ enum pipe_resource_param param,
+ unsigned handle_usage,
+ uint64_t *value);
+
+ /**
+ * Get stride and offset for the given pipe resource without the need to get
+ * a winsys_handle.
+ */
+ void (*resource_get_info)(struct pipe_screen *screen,
+ struct pipe_resource *resource,
+ unsigned *stride,
+ unsigned *offset);
/**
* Mark the resource as changed so derived internal resources will be
*
* \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE).
*/
- boolean (*fence_finish)(struct pipe_screen *screen,
- struct pipe_context *ctx,
- struct pipe_fence_handle *fence,
- uint64_t timeout);
+ bool (*fence_finish)(struct pipe_screen *screen,
+ struct pipe_context *ctx,
+ struct pipe_fence_handle *fence,
+ uint64_t timeout);
/**
* For fences created with PIPE_FLUSH_FENCE_FD (exported fd) or
enum pipe_format format, int max,
uint64_t *modifiers,
unsigned int *external_only, int *count);
+
+ /**
+ * Create a memory object from a winsys handle
+ *
+ * The underlying memory is most often allocated in by a foregin API.
+ * Then the underlying memory object is then exported through interfaces
+ * compatible with EXT_external_resources.
+ *
+ * Note: For WINSYS_HANDLE_TYPE_FD handles, the caller retains ownership
+ * of the fd.
+ *
+ * \param handle A handle representing the memory object to import
+ */
+ struct pipe_memory_object *(*memobj_create_from_handle)(struct pipe_screen *screen,
+ struct winsys_handle *handle,
+ bool dedicated);
+
+ /**
+ * Destroy a memory object
+ *
+ * \param memobj The memory object to destroy
+ */
+ void (*memobj_destroy)(struct pipe_screen *screen,
+ struct pipe_memory_object *memobj);
+
+ /**
+ * Create a texture from a memory object
+ *
+ * \param t texture template
+ * \param memobj The memory object used to back the texture
+ */
+ struct pipe_resource * (*resource_from_memobj)(struct pipe_screen *screen,
+ const struct pipe_resource *t,
+ struct pipe_memory_object *memobj,
+ uint64_t offset);
+
+ /**
+ * Fill @uuid with a unique driver identifier
+ *
+ * \param uuid pointer to a memory region of PIPE_UUID_SIZE bytes
+ */
+ void (*get_driver_uuid)(struct pipe_screen *screen, char *uuid);
+
+ /**
+ * Fill @uuid with a unique device identifier
+ *
+ * \param uuid pointer to a memory region of PIPE_UUID_SIZE bytes
+ */
+ void (*get_device_uuid)(struct pipe_screen *screen, char *uuid);
+
+ /**
+ * Set the maximum number of parallel shader compiler threads.
+ */
+ void (*set_max_shader_compiler_threads)(struct pipe_screen *screen,
+ unsigned max_threads);
+
+ /**
+ * Return whether parallel shader compilation has finished.
+ */
+ bool (*is_parallel_shader_compilation_finished)(struct pipe_screen *screen,
+ void *shader,
+ unsigned shader_type);
+
+ /**
+ * Set the damage region (called when KHR_partial_update() is invoked).
+ * This function is passed an array of rectangles encoding the damage area.
+ * rects are using the bottom-left origin convention.
+ * nrects = 0 means 'reset the damage region'. What 'reset' implies is HW
+ * specific. For tile-based renderers, the damage extent is typically set
+ * to cover the whole resource with no damage rect (or a 0-size damage
+ * rect). This way, the existing resource content is reloaded into the
+ * local tile buffer for every tile thus making partial tile update
+ * possible. For HW operating in immediate mode, this reset operation is
+ * likely to be a NOOP.
+ */
+ void (*set_damage_region)(struct pipe_screen *screen,
+ struct pipe_resource *resource,
+ unsigned int nrects,
+ const struct pipe_box *rects);
+
+ /**
+ * Run driver-specific NIR lowering and optimization passes.
+ *
+ * gallium frontends should call this before passing shaders to drivers,
+ * and ideally also before shader caching.
+ *
+ * \param optimize Whether the input shader hasn't been optimized and
+ * should be.
+ */
+ void (*finalize_nir)(struct pipe_screen *screen, void *nir, bool optimize);
};
* Global configuration options for screen creation.
*/
struct pipe_screen_config {
- unsigned flags;
const struct driOptionCache *options;
};