unsigned bind; /**< bitmask of PIPE_BIND_x */
unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
-
- /* XXX this is only temporary and will be removed once it's not needed */
- uint8_t *user_ptr; /**< user buffer pointer */
};
unsigned stride; /**< stride to same attrib in next vertex, in bytes */
unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
struct pipe_resource *buffer; /**< the actual buffer */
+ const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
+};
+
+
+/**
+ * A constant buffer. A subrange of an existing buffer can be set
+ * as a constant buffer.
+ */
+struct pipe_constant_buffer {
+ struct pipe_resource *buffer; /**< the actual buffer */
+ unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
+ unsigned buffer_size; /**< how much data can be read in shader */
+ const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
};
unsigned index_size; /**< size of an index, in bytes */
unsigned offset; /**< offset to start of data in buffer, in bytes */
struct pipe_resource *buffer; /**< the actual buffer */
+ const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
};