#include <dlfcn.h>
#include "util/u_memory.h"
#include "pipe/p_screen.h"
+#include "state_tracker/st_texture.h"
+#include "state_tracker/st_context.h"
+#include "state_tracker/st_cb_fbo.h"
+#include "main/texobj.h"
-#include "dri_context.h"
-#include "dri_screen.h"
+#include "dri_helpers.h"
static bool
dri2_is_opencl_interop_loaded_locked(struct dri_screen *screen)
static void *
dri2_create_fence(__DRIcontext *_ctx)
{
- struct pipe_context *ctx = dri_context(_ctx)->st->pipe;
+ struct st_context_iface *stapi = dri_context(_ctx)->st;
struct dri2_fence *fence = CALLOC_STRUCT(dri2_fence);
if (!fence)
return NULL;
- ctx->flush(ctx, &fence->pipe_fence, 0);
+ stapi->flush(stapi, 0, &fence->pipe_fence);
if (!fence->pipe_fence) {
FREE(fence);
static void *
dri2_create_fence_fd(__DRIcontext *_ctx, int fd)
{
- struct pipe_context *ctx = dri_context(_ctx)->st->pipe;
+ struct st_context_iface *stapi = dri_context(_ctx)->st;
+ struct pipe_context *ctx = stapi->pipe;
struct dri2_fence *fence = CALLOC_STRUCT(dri2_fence);
if (fd == -1) {
/* exporting driver created fence, flush: */
- ctx->flush(ctx, &fence->pipe_fence,
- PIPE_FLUSH_DEFERRED | PIPE_FLUSH_FENCE_FD);
+ stapi->flush(stapi, ST_FLUSH_FENCE_FD, &fence->pipe_fence);
} else {
/* importing a foreign fence fd: */
- ctx->create_fence_fd(ctx, &fence->pipe_fence, fd);
+ ctx->create_fence_fd(ctx, &fence->pipe_fence, fd, PIPE_FD_TYPE_NATIVE_SYNC);
}
if (!fence->pipe_fence) {
FREE(fence);
.get_fence_fd = dri2_get_fence_fd,
};
+__DRIimage *
+dri2_lookup_egl_image(struct dri_screen *screen, void *handle)
+{
+ const __DRIimageLookupExtension *loader = screen->sPriv->dri2.image;
+ __DRIimage *img;
+
+ if (!loader->lookupEGLImage)
+ return NULL;
+
+ img = loader->lookupEGLImage(screen->sPriv,
+ handle, screen->sPriv->loaderPrivate);
+
+ return img;
+}
+
+__DRIimage *
+dri2_create_image_from_renderbuffer2(__DRIcontext *context,
+ int renderbuffer, void *loaderPrivate,
+ unsigned *error)
+{
+ struct gl_context *ctx = ((struct st_context *)dri_context(context)->st)->ctx;
+ struct gl_renderbuffer *rb;
+ struct pipe_resource *tex;
+ __DRIimage *img;
+
+ /* Section 3.9 (EGLImage Specification and Management) of the EGL 1.5
+ * specification says:
+ *
+ * "If target is EGL_GL_RENDERBUFFER and buffer is not the name of a
+ * renderbuffer object, or if buffer is the name of a multisampled
+ * renderbuffer object, the error EGL_BAD_PARAMETER is generated."
+ *
+ * "If target is EGL_GL_TEXTURE_2D , EGL_GL_TEXTURE_CUBE_MAP_*,
+ * EGL_GL_RENDERBUFFER or EGL_GL_TEXTURE_3D and buffer refers to the
+ * default GL texture object (0) for the corresponding GL target, the
+ * error EGL_BAD_PARAMETER is generated."
+ * (rely on _mesa_lookup_renderbuffer returning NULL in this case)
+ */
+ rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+ if (!rb || rb->NumSamples > 0) {
+ *error = __DRI_IMAGE_ERROR_BAD_PARAMETER;
+ return NULL;
+ }
+
+ tex = st_get_renderbuffer_resource(rb);
+ if (!tex) {
+ *error = __DRI_IMAGE_ERROR_BAD_PARAMETER;
+ return NULL;
+ }
+
+ img = CALLOC_STRUCT(__DRIimageRec);
+ if (!img) {
+ *error = __DRI_IMAGE_ERROR_BAD_ALLOC;
+ return NULL;
+ }
+
+ img->dri_format = driGLFormatToImageFormat(rb->Format);
+ img->loader_private = loaderPrivate;
+
+ if (img->dri_format == __DRI_IMAGE_FORMAT_NONE) {
+ *error = __DRI_IMAGE_ERROR_BAD_PARAMETER;
+ free(img);
+ return NULL;
+ }
+
+ pipe_resource_reference(&img->texture, tex);
+
+ *error = __DRI_IMAGE_ERROR_SUCCESS;
+ return img;
+}
+
+__DRIimage *
+dri2_create_image_from_renderbuffer(__DRIcontext *context,
+ int renderbuffer, void *loaderPrivate)
+{
+ unsigned error;
+ return dri2_create_image_from_renderbuffer2(context, renderbuffer,
+ loaderPrivate, &error);
+}
+
+void
+dri2_destroy_image(__DRIimage *img)
+{
+ pipe_resource_reference(&img->texture, NULL);
+ FREE(img);
+}
+
+
+__DRIimage *
+dri2_create_from_texture(__DRIcontext *context, int target, unsigned texture,
+ int depth, int level, unsigned *error,
+ void *loaderPrivate)
+{
+ __DRIimage *img;
+ struct gl_context *ctx = ((struct st_context *)dri_context(context)->st)->ctx;
+ struct gl_texture_object *obj;
+ struct pipe_resource *tex;
+ GLuint face = 0;
+
+ obj = _mesa_lookup_texture(ctx, texture);
+ if (!obj || obj->Target != target) {
+ *error = __DRI_IMAGE_ERROR_BAD_PARAMETER;
+ return NULL;
+ }
+
+ tex = st_get_texobj_resource(obj);
+ if (!tex) {
+ *error = __DRI_IMAGE_ERROR_BAD_PARAMETER;
+ return NULL;
+ }
+
+ if (target == GL_TEXTURE_CUBE_MAP)
+ face = depth;
+
+ _mesa_test_texobj_completeness(ctx, obj);
+ if (!obj->_BaseComplete || (level > 0 && !obj->_MipmapComplete)) {
+ *error = __DRI_IMAGE_ERROR_BAD_PARAMETER;
+ return NULL;
+ }
+
+ if (level < obj->BaseLevel || level > obj->_MaxLevel) {
+ *error = __DRI_IMAGE_ERROR_BAD_MATCH;
+ return NULL;
+ }
+
+ if (target == GL_TEXTURE_3D && obj->Image[face][level]->Depth < depth) {
+ *error = __DRI_IMAGE_ERROR_BAD_MATCH;
+ return NULL;
+ }
+
+ img = CALLOC_STRUCT(__DRIimageRec);
+ if (!img) {
+ *error = __DRI_IMAGE_ERROR_BAD_ALLOC;
+ return NULL;
+ }
+
+ img->level = level;
+ img->layer = depth;
+ img->dri_format = driGLFormatToImageFormat(obj->Image[face][level]->TexFormat);
+
+ img->loader_private = loaderPrivate;
+
+ if (img->dri_format == __DRI_IMAGE_FORMAT_NONE) {
+ *error = __DRI_IMAGE_ERROR_BAD_PARAMETER;
+ free(img);
+ return NULL;
+ }
+
+ pipe_resource_reference(&img->texture, tex);
+
+ *error = __DRI_IMAGE_ERROR_SUCCESS;
+ return img;
+}
+
/* vim: set sw=3 ts=8 sts=3 expandtab: */