#include "state_tracker/drm_api.h"
+#include "util/u_format.h"
#include "util/u_rect.h"
/*
templat.tex_usage |= PIPE_TEXTURE_USAGE_PRIMARY;
templat.target = PIPE_TEXTURE_2D;
templat.last_level = 0;
- templat.depth[0] = 1;
+ templat.depth0 = 1;
templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
- templat.width[0] = w;
- templat.height[0] = h;
- pf_get_block(templat.format, &templat.block);
+ templat.width0 = w;
+ templat.height0 = h;
texture = screen->texture_create(dev->screen,
&templat);