0 : This->base.info.last_level;
This->managed.lod = MIN2(LODNew, max_level);
- if (This->managed.lod != old && This->bind_count && LIST_IS_EMPTY(&This->list))
+ if (This->managed.lod != old && This->bind_count && list_is_empty(&This->list))
list_add(&This->list, &This->base.base.device->update_textures);
return old;