void set_fragment_sampler_texture(unsigned index,
struct pipe_texture *texture) {
+ struct pipe_sampler_view templ;
+
if(!texture)
texture = $self->default_texture;
- pipe_texture_reference(&$self->fragment_sampler_textures[index], texture);
- $self->pipe->set_fragment_sampler_textures($self->pipe,
- PIPE_MAX_SAMPLERS,
- $self->fragment_sampler_textures);
+ pipe_sampler_view_reference(&$self->fragment_sampler_views[index], NULL);
+ u_sampler_view_default_template(&templ,
+ texture,
+ texture->format);
+ $self->fragment_sampler_views[index] = $self->pipe->create_sampler_view($self->pipe,
+ texture,
+ &templ);
+ $self->pipe->set_fragment_sampler_views($self->pipe,
+ PIPE_MAX_SAMPLERS,
+ $self->fragment_sampler_views);
}
void set_vertex_sampler_texture(unsigned index,
struct pipe_texture *texture) {
+ struct pipe_sampler_view templ;
+
if(!texture)
texture = $self->default_texture;
- pipe_texture_reference(&$self->vertex_sampler_textures[index], texture);
- $self->pipe->set_vertex_sampler_textures($self->pipe,
- PIPE_MAX_VERTEX_SAMPLERS,
- $self->vertex_sampler_textures);
+ pipe_sampler_view_reference(&$self->vertex_sampler_views[index], NULL);
+ u_sampler_view_default_template(&templ,
+ texture,
+ texture->format);
+ $self->vertex_sampler_views[index] = $self->pipe->create_sampler_view($self->pipe,
+ texture,
+ &templ);
+
+ $self->pipe->set_vertex_sampler_views($self->pipe,
+ PIPE_MAX_VERTEX_SAMPLERS,
+ $self->vertex_sampler_views);
}
void set_vertex_buffer(unsigned index,