};
-struct st_context {
+struct st_context
+{
struct st_device *st_dev;
struct pipe_context *pipe;
};
-struct st_device {
+struct st_device
+{
/* FIXME: we also need to refcount for textures and surfaces... */
struct pipe_reference reference;
- const struct st_winsys *st_ws;
-
- struct pipe_screen *real_screen;
struct pipe_screen *screen;
};