sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
sampler.normalized_coords = 1
- ctx.set_sampler(0, sampler)
+ ctx.set_fragment_sampler(0, sampler)
# scissor
scissor = Scissor()
cbuf = dev.texture_create(
PIPE_FORMAT_X8R8G8B8_UNORM,
width, height,
- tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
+ tex_usage=PIPE_TEXTURE_USAGE_RENDER_TARGET,
).get_surface()
fb = Framebuffer()
fb.width = width
# fragment shader
fs = Shader('''
- FRAG1.1
+ FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR, CONSTANT
0:MOV OUT[0], IN[0]