# disabled blending/masking
blend = Blend()
- blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE
- blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE
- blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
- blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
- blend.colormask = PIPE_MASK_RGBA
+ blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
+ blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE
+ blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
+ blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
+ blend.rt[0].colormask = PIPE_MASK_RGBA
ctx.set_blend(blend)
# depth/stencil/alpha