x1, y1);
*/
- if (st->pipe->screen && st->pipe->screen->update_buffer)
- st->pipe->screen->update_buffer( st->pipe->screen,
- st->pipe->priv );
-
cso_save_blend(st->cso_context);
cso_save_rasterizer(st->cso_context);
cso_save_fragment_shader(st->cso_context);