st/egl: Remove.
[mesa.git] / src / gallium / state_trackers / vega / asm_fill.h
index 2f394ad6c555586e4a1c57a3a8a1eb9377ecce2b..77e6a14fe9973d4cbb357c72366e35839058a3d3 100644 (file)
 #ifndef ASM_FILL_H
 #define ASM_FILL_H
 
-static const char solid_fill_asm[] =
-   "MOV %s, CONST[0]\n";
-
-
-static const char linear_grad_asm[] =
-   "MOV TEMP[0].xy, IN[0]\n"
-   "MOV TEMP[0].z, CONST[1].yyyy\n"
-   "DP3 TEMP[1], CONST[2], TEMP[0]\n"
-   "DP3 TEMP[2], CONST[3], TEMP[0]\n"
-   "DP3 TEMP[3], CONST[4], TEMP[0]\n"
-   "RCP TEMP[3], TEMP[3]\n"
-   "MUL TEMP[1], TEMP[1], TEMP[3]\n"
-   "MUL TEMP[2], TEMP[2], TEMP[3]\n"
-   "MOV TEMP[4].x, TEMP[1]\n"
-   "MOV TEMP[4].y, TEMP[2]\n"
-   "MUL TEMP[0], CONST[0].yyyy, TEMP[4].yyyy\n"
-   "MAD TEMP[1], CONST[0].xxxx, TEMP[4].xxxx, TEMP[0]\n"
-   "MUL TEMP[2], TEMP[1], CONST[0].zzzz\n"
-   "TEX %s, TEMP[2], SAMP[0], 1D\n";
-
-static const char radial_grad_asm[] =
-   "MOV TEMP[0].xy, IN[0]\n"
-   "MOV TEMP[0].z, CONST[1].yyyy\n"
-   "DP3 TEMP[1], CONST[2], TEMP[0]\n"
-   "DP3 TEMP[2], CONST[3], TEMP[0]\n"
-   "DP3 TEMP[3], CONST[4], TEMP[0]\n"
-   "RCP TEMP[3], TEMP[3]\n"
-   "MUL TEMP[1], TEMP[1], TEMP[3]\n"
-   "MUL TEMP[2], TEMP[2], TEMP[3]\n"
-   "MOV TEMP[5].x, TEMP[1]\n"
-   "MOV TEMP[5].y, TEMP[2]\n"
-   "MUL TEMP[0], CONST[0].yyyy, TEMP[5].yyyy\n"
-   "MAD TEMP[1], CONST[0].xxxx, TEMP[5].xxxx, TEMP[0]\n"
-   "ADD TEMP[1], TEMP[1], TEMP[1]\n"
-   "MUL TEMP[3], TEMP[5].yyyy, TEMP[5].yyyy\n"
-   "MAD TEMP[4], TEMP[5].xxxx, TEMP[5].xxxx, TEMP[3]\n"
-   "MOV TEMP[4], -TEMP[4]\n"
-   "MUL TEMP[2], CONST[0].zzzz, TEMP[4]\n"
-   "MUL TEMP[0], CONST[1].wwww, TEMP[2]\n"
-   "MUL TEMP[3], TEMP[1], TEMP[1]\n"
-   "SUB TEMP[2], TEMP[3], TEMP[0]\n"
-   "RSQ TEMP[2], |TEMP[2]|\n"
-   "RCP TEMP[2], TEMP[2]\n"
-   "SUB TEMP[1], TEMP[2], TEMP[1]\n"
-   "ADD TEMP[0], CONST[0].zzzz, CONST[0].zzzz\n"
-   "RCP TEMP[0], TEMP[0]\n"
-   "MUL TEMP[2], TEMP[1], TEMP[0]\n"
-   "TEX %s, TEMP[2], SAMP[0], 1D\n";
-
-static const char pattern_asm[] =
-   "MOV TEMP[0].xy, IN[0]\n"
-   "MOV TEMP[0].z, CONST[1].yyyy\n"
-   "DP3 TEMP[1], CONST[2], TEMP[0]\n"
-   "DP3 TEMP[2], CONST[3], TEMP[0]\n"
-   "DP3 TEMP[3], CONST[4], TEMP[0]\n"
-   "RCP TEMP[3], TEMP[3]\n"
-   "MUL TEMP[1], TEMP[1], TEMP[3]\n"
-   "MUL TEMP[2], TEMP[2], TEMP[3]\n"
-   "MOV TEMP[4].x, TEMP[1]\n"
-   "MOV TEMP[4].y, TEMP[2]\n"
-   "RCP TEMP[0], CONST[1].zwzw\n"
-   "MOV TEMP[1], TEMP[4]\n"
-   "MUL TEMP[1].x, TEMP[1], TEMP[0]\n"
-   "MUL TEMP[1].y, TEMP[1], TEMP[0]\n"
-   "TEX %s, TEMP[1], SAMP[0], 2D\n";
-
-
-static const char mask_asm[] =
-   "TEX TEMP[1], IN[0], SAMP[1], 2D\n"
-   "MUL TEMP[0].w, TEMP[0].wwww, TEMP[1].wwww\n"
-   "MOV %s, TEMP[0]\n";
-
-
-static const char image_normal_asm[] =
-   "TEX %s, IN[1], SAMP[3], 2D\n";
-
-static const char image_multiply_asm[] =
-   "TEX TEMP[1], IN[1], SAMP[3], 2D\n"
-   "MUL %s, TEMP[0], TEMP[1]\n";
-
-static const char image_stencil_asm[] =
-   "TEX TEMP[1], IN[1], SAMP[3], 2D\n"
-   "MUL %s, TEMP[0], TEMP[1]\n";
-
-
-#define EXTENDED_BLEND_OVER                     \
-   "SUB TEMP[3], CONST[1].yyyy, TEMP[1].wwww\n" \
-   "SUB TEMP[4], CONST[1].yyyy, TEMP[0].wwww\n" \
-   "MUL TEMP[3], TEMP[0], TEMP[3]\n"            \
-   "MUL TEMP[4], TEMP[1], TEMP[4]\n"            \
-   "ADD TEMP[3], TEMP[3], TEMP[4]\n"
-
-static const char blend_multiply_asm[] =
-   "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
-   EXTENDED_BLEND_OVER
-   "MUL TEMP[4], TEMP[0], TEMP[1]\n"
-   "ADD TEMP[1], TEMP[4], TEMP[3]\n"/*result.rgb*/
-   "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
-   "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
-   "SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
-   "MOV %s, TEMP[1]\n";
-#if 1
-static const char blend_screen_asm[] =
-   "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
-   "ADD TEMP[3], TEMP[0], TEMP[1]\n"
-   "MUL TEMP[2], TEMP[0], TEMP[1]\n"
-   "SUB %s, TEMP[3], TEMP[2]\n";
-#else
-static const char blend_screen_asm[] =
-   "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
-   "MOV %s, TEMP[1]\n";
-#endif
-
-static const char blend_darken_asm[] =
-   "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
-   EXTENDED_BLEND_OVER
-   "MUL TEMP[4], TEMP[0], TEMP[1].wwww\n"
-   "MUL TEMP[5], TEMP[1], TEMP[0].wwww\n"
-   "MIN TEMP[4], TEMP[4], TEMP[5]\n"
-   "ADD TEMP[1], TEMP[3], TEMP[4]\n"
-   "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
-   "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
-   "SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
-   "MOV %s, TEMP[1]\n";
-
-static const char blend_lighten_asm[] =
-   "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
-   EXTENDED_BLEND_OVER
-   "MUL TEMP[4], TEMP[0], TEMP[1].wwww\n"
-   "MUL TEMP[5], TEMP[1], TEMP[0].wwww\n"
-   "MAX TEMP[4], TEMP[4], TEMP[5]\n"
-   "ADD TEMP[1], TEMP[3], TEMP[4]\n"
-   "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
-   "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
-   "SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
-   "MOV %s, TEMP[1]\n";
-
-
-static const char premultiply_asm[] =
-   "MUL TEMP[0].xyz, TEMP[0], TEMP[0].wwww\n";
-
-static const char unpremultiply_asm[] =
-   "TEX TEMP[0], IN[0], SAMP[1], 2D\n";
-
-
-static const char color_bw_asm[] =
-   "ADD TEMP[1], CONST[1].yyyy, CONST[1].yyyy\n"
-   "RCP TEMP[2], TEMP[1]\n"
-   "ADD TEMP[1], CONST[1].yyyy, TEMP[2]\n"
-   "ADD TEMP[2].x, TEMP[0].xxxx, TEMP[0].yyyy\n"
-   "ADD TEMP[2].x, TEMP[0].zzzz, TEMP[0].xxxx\n"
-   "SGE TEMP[0].xyz, TEMP[2].xxxx, TEMP[1]\n"
-   "SGE TEMP[0].w, TEMP[0].wwww, TEMP[2].yyyy\n"
-   "MOV %s, TEMP[0]\n";
+#include "tgsi/tgsi_ureg.h"
+
+typedef void (* ureg_func)( struct ureg_program *ureg,
+                            struct ureg_dst *out,
+                            struct ureg_src *in,
+                            struct ureg_src *sampler,
+                            struct ureg_dst *temp,
+                            struct ureg_src *constant);
+
+static INLINE void
+solid_fill( struct ureg_program *ureg,
+            struct ureg_dst *out,
+            struct ureg_src *in,
+            struct ureg_src *sampler,
+            struct ureg_dst *temp,
+            struct ureg_src *constant)
+{
+   ureg_MOV(ureg, *out, constant[2]);
+}
+
+/**
+ * Perform frag-coord-to-paint-coord transform.  The transformation is in
+ * CONST[4..6].
+ */
+#define PAINT_TRANSFORM                                                 \
+   ureg_MOV(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_XY), in[0]);   \
+   ureg_MOV(ureg,                                                       \
+            ureg_writemask(temp[0], TGSI_WRITEMASK_Z),                  \
+            ureg_scalar(constant[3], TGSI_SWIZZLE_Y));                  \
+   ureg_DP3(ureg, temp[1], constant[4], ureg_src(temp[0]));             \
+   ureg_DP3(ureg, temp[2], constant[5], ureg_src(temp[0]));             \
+   ureg_DP3(ureg, temp[3], constant[6], ureg_src(temp[0]));             \
+   ureg_RCP(ureg, temp[3], ureg_src(temp[3]));                          \
+   ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));       \
+   ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));       \
+   ureg_MOV(ureg,                                                       \
+            ureg_writemask(temp[4], TGSI_WRITEMASK_X),                  \
+            ureg_src(temp[1]));                                         \
+   ureg_MOV(ureg,                                                       \
+            ureg_writemask(temp[4], TGSI_WRITEMASK_Y),                  \
+            ureg_src(temp[2]));
+
+static INLINE void
+linear_grad( struct ureg_program *ureg,
+             struct ureg_dst *out,
+             struct ureg_src *in,
+             struct ureg_src *sampler,
+             struct ureg_dst *temp,
+             struct ureg_src *constant)
+{
+   PAINT_TRANSFORM
+
+   /* grad = DP2((x, y), CONST[2].xy) * CONST[2].z */
+   ureg_MUL(ureg, temp[0],
+            ureg_scalar(constant[2], TGSI_SWIZZLE_Y),
+            ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_Y));
+   ureg_MAD(ureg, temp[1],
+            ureg_scalar(constant[2], TGSI_SWIZZLE_X),
+            ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_X),
+            ureg_src(temp[0]));
+   ureg_MUL(ureg, temp[2], ureg_src(temp[1]),
+            ureg_scalar(constant[2], TGSI_SWIZZLE_Z));
+
+   ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
+}
+
+static INLINE void
+radial_grad( struct ureg_program *ureg,
+             struct ureg_dst *out,
+             struct ureg_src *in,
+             struct ureg_src *sampler,
+             struct ureg_dst *temp,
+             struct ureg_src *constant)
+{
+   PAINT_TRANSFORM
+
+   /*
+    * Calculate (sqrt(B^2 + AC) - B) / A, where
+    *
+    *   A is CONST[2].z,
+    *   B is DP2((x, y), CONST[2].xy), and
+    *   C is DP2((x, y), (x, y)).
+    */
+
+   /* B and C */
+   ureg_DP2(ureg, temp[0], ureg_src(temp[4]), constant[2]);
+   ureg_DP2(ureg, temp[1], ureg_src(temp[4]), ureg_src(temp[4]));
+
+   /* the square root */
+   ureg_MUL(ureg, temp[2], ureg_src(temp[0]), ureg_src(temp[0]));
+   ureg_MAD(ureg, temp[3], ureg_src(temp[1]),
+         ureg_scalar(constant[2], TGSI_SWIZZLE_Z), ureg_src(temp[2]));
+   ureg_RSQ(ureg, temp[3], ureg_src(temp[3]));
+   ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
+
+   ureg_SUB(ureg, temp[3], ureg_src(temp[3]), ureg_src(temp[0]));
+   ureg_RCP(ureg, temp[0], ureg_scalar(constant[2], TGSI_SWIZZLE_Z));
+   ureg_MUL(ureg, temp[0], ureg_src(temp[0]), ureg_src(temp[3]));
+
+   ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[0]), sampler[0]);
+}
+
+
+static INLINE void
+pattern( struct ureg_program *ureg,
+         struct ureg_dst     *out,
+         struct ureg_src     *in,
+         struct ureg_src     *sampler,
+         struct ureg_dst     *temp,
+         struct ureg_src     *constant)
+{
+   PAINT_TRANSFORM
+
+   /* (s, t) = (x / tex_width, y / tex_height) */
+   ureg_RCP(ureg, temp[0],
+            ureg_swizzle(constant[3],
+                         TGSI_SWIZZLE_Z,
+                         TGSI_SWIZZLE_W,
+                         TGSI_SWIZZLE_Z,
+                         TGSI_SWIZZLE_W));
+   ureg_MOV(ureg, temp[1], ureg_src(temp[4]));
+   ureg_MUL(ureg,
+            ureg_writemask(temp[1], TGSI_WRITEMASK_X),
+            ureg_src(temp[1]),
+            ureg_src(temp[0]));
+   ureg_MUL(ureg,
+            ureg_writemask(temp[1], TGSI_WRITEMASK_Y),
+            ureg_src(temp[1]),
+            ureg_src(temp[0]));
+
+   ureg_TEX(ureg, *out, TGSI_TEXTURE_2D, ureg_src(temp[1]), sampler[0]);
+}
+
+static INLINE void
+paint_degenerate( struct ureg_program *ureg,
+                  struct ureg_dst *out,
+                  struct ureg_src *in,
+                  struct ureg_src *sampler,
+                  struct ureg_dst *temp,
+                  struct ureg_src *constant)
+{
+   /* CONST[3].y is 1.0f */
+   ureg_MOV(ureg, temp[1], ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
+   ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[1]), sampler[0]);
+}
+
+static INLINE void
+image_normal( struct ureg_program *ureg,
+              struct ureg_dst *out,
+              struct ureg_src *in,
+              struct ureg_src *sampler,
+              struct ureg_dst *temp,
+              struct ureg_src *constant)
+{
+   /* store and pass image color in TEMP[1] */
+   ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
+   ureg_MOV(ureg, *out, ureg_src(temp[1]));
+}
+
+
+static INLINE void
+image_multiply( struct ureg_program *ureg,
+                struct ureg_dst *out,
+                struct ureg_src *in,
+                struct ureg_src *sampler,
+                struct ureg_dst *temp,
+                struct ureg_src *constant)
+{
+   /* store and pass image color in TEMP[1] */
+   ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
+   ureg_MUL(ureg, *out, ureg_src(temp[0]), ureg_src(temp[1]));
+}
+
+
+static INLINE void
+image_stencil( struct ureg_program *ureg,
+               struct ureg_dst *out,
+               struct ureg_src *in,
+               struct ureg_src *sampler,
+               struct ureg_dst *temp,
+               struct ureg_src *constant)
+{
+   /* store and pass image color in TEMP[1] */
+   ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
+   ureg_MOV(ureg, *out, ureg_src(temp[0]));
+}
+
+static INLINE void
+color_transform( struct ureg_program *ureg,
+                 struct ureg_dst *out,
+                 struct ureg_src *in,
+                 struct ureg_src *sampler,
+                 struct ureg_dst *temp,
+                 struct ureg_src *constant)
+{
+   /* note that TEMP[1] may already be used for image color */
+
+   ureg_MAD(ureg, temp[2], ureg_src(temp[0]), constant[0], constant[1]);
+   /* clamp to [0.0f, 1.0f] */
+   ureg_CLAMP(ureg, temp[2],
+              ureg_src(temp[2]),
+              ureg_scalar(constant[3], TGSI_SWIZZLE_X),
+              ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
+   ureg_MOV(ureg, *out, ureg_src(temp[2]));
+}
+
+static INLINE void
+alpha_normal( struct ureg_program *ureg,
+              struct ureg_dst *out,
+              struct ureg_src *in,
+              struct ureg_src *sampler,
+              struct ureg_dst *temp,
+              struct ureg_src *constant)
+{
+   /* save per-channel alpha in TEMP[1] */
+   ureg_MOV(ureg, temp[1], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W));
+
+   ureg_MOV(ureg, *out, ureg_src(temp[0]));
+}
+
+static INLINE void
+alpha_per_channel( struct ureg_program *ureg,
+                   struct ureg_dst *out,
+                   struct ureg_src *in,
+                   struct ureg_src *sampler,
+                   struct ureg_dst *temp,
+                   struct ureg_src *constant)
+{
+   /* save per-channel alpha in TEMP[1] */
+   ureg_MUL(ureg,
+            ureg_writemask(temp[1], TGSI_WRITEMASK_W),
+            ureg_src(temp[0]),
+            ureg_src(temp[1]));
+   ureg_MUL(ureg,
+            ureg_writemask(temp[1], TGSI_WRITEMASK_XYZ),
+            ureg_src(temp[1]),
+            ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
+
+   /* update alpha */
+   ureg_MOV(ureg,
+            ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+            ureg_src(temp[1]));
+   ureg_MOV(ureg, *out, ureg_src(temp[0]));
+}
+
+/**
+ * Premultiply src and dst.
+ */
+static INLINE void
+blend_premultiply( struct ureg_program *ureg,
+                   struct ureg_src src,
+                   struct ureg_src src_channel_alpha,
+                   struct ureg_src dst)
+{
+   /* premultiply src */
+   ureg_MUL(ureg,
+            ureg_writemask(ureg_dst(src), TGSI_WRITEMASK_XYZ),
+            src,
+            src_channel_alpha);
+   /* premultiply dst */
+   ureg_MUL(ureg,
+            ureg_writemask(ureg_dst(dst), TGSI_WRITEMASK_XYZ),
+            dst,
+            ureg_scalar(dst, TGSI_SWIZZLE_W));
+}
+
+/**
+ * Unpremultiply src.
+ */
+static INLINE void
+blend_unpremultiply( struct ureg_program *ureg,
+                     struct ureg_src src,
+                     struct ureg_src one,
+                     struct ureg_dst temp[1])
+{
+   /* replace 0.0f by 1.0f before calculating reciprocal */
+   ureg_CMP(ureg,
+            temp[0],
+            ureg_negate(ureg_scalar(src, TGSI_SWIZZLE_W)),
+            ureg_scalar(src, TGSI_SWIZZLE_W),
+            one);
+   ureg_RCP(ureg, temp[0], ureg_src(temp[0]));
+
+   ureg_MUL(ureg,
+            ureg_writemask(ureg_dst(src), TGSI_WRITEMASK_XYZ),
+            src,
+            ureg_src(temp[0]));
+}
+
+/**
+ * Emit instructions for the specified blend mode.  Colors will be
+ * unpremultiplied.  Two temporary registers are required.
+ *
+ * The output is written back to src.
+ */
+static INLINE void
+blend_generic(struct ureg_program *ureg,
+              VGBlendMode mode,
+              struct ureg_src src,
+              struct ureg_src src_channel_alpha,
+              struct ureg_src dst,
+              struct ureg_src one,
+              struct ureg_dst temp[2])
+{
+   struct ureg_dst out;
+
+   blend_premultiply(ureg, src, src_channel_alpha, dst);
+
+   /* blend in-place */
+   out = ureg_dst(src);
+
+   switch (mode) {
+   case VG_BLEND_SRC:
+      ureg_MOV(ureg, out, src);
+      break;
+   case VG_BLEND_SRC_OVER:
+      /* RGBA_out = RGBA_src + (1 - A_src) * RGBA_dst */
+      ureg_SUB(ureg, temp[0], one, src_channel_alpha);
+      ureg_MAD(ureg, out, ureg_src(temp[0]), dst, src);
+      break;
+   case VG_BLEND_DST_OVER:
+      /* RGBA_out = RGBA_dst + (1 - A_dst) * RGBA_src */
+      ureg_SUB(ureg, temp[0], one, ureg_scalar(dst, TGSI_SWIZZLE_W));
+      ureg_MAD(ureg, out, ureg_src(temp[0]), src, dst);
+      break;
+   case VG_BLEND_SRC_IN:
+      ureg_MUL(ureg, out, src, ureg_scalar(dst, TGSI_SWIZZLE_W));
+      break;
+   case VG_BLEND_DST_IN:
+      ureg_MUL(ureg, out, dst, src_channel_alpha);
+      break;
+   case VG_BLEND_MULTIPLY:
+      /*
+       * RGB_out = (1 - A_dst) * RGB_src + (1 - A_src) * RGB_dst +
+       *           RGB_src * RGB_dst
+       */
+      ureg_MAD(ureg, temp[0],
+            ureg_scalar(dst, TGSI_SWIZZLE_W), ureg_negate(src), src);
+      ureg_MAD(ureg, temp[1],
+            src_channel_alpha, ureg_negate(dst), dst);
+      ureg_MAD(ureg, temp[0], src, dst, ureg_src(temp[0]));
+      ureg_ADD(ureg, out, ureg_src(temp[0]), ureg_src(temp[1]));
+      /* alpha is src over */
+      ureg_ADD(ureg, ureg_writemask(out, TGSI_WRITEMASK_W),
+            src, ureg_src(temp[1]));
+      break;
+   case VG_BLEND_SCREEN:
+      /* RGBA_out = RGBA_src + (1 - RGBA_src) * RGBA_dst */
+      ureg_SUB(ureg, temp[0], one, src);
+      ureg_MAD(ureg, out, ureg_src(temp[0]), dst, src);
+      break;
+   case VG_BLEND_DARKEN:
+   case VG_BLEND_LIGHTEN:
+      /* src over */
+      ureg_SUB(ureg, temp[0], one, src_channel_alpha);
+      ureg_MAD(ureg, temp[0], ureg_src(temp[0]), dst, src);
+      /* dst over */
+      ureg_SUB(ureg, temp[1], one, ureg_scalar(dst, TGSI_SWIZZLE_W));
+      ureg_MAD(ureg, temp[1], ureg_src(temp[1]), src, dst);
+      /* take min/max for colors */
+      if (mode == VG_BLEND_DARKEN) {
+         ureg_MIN(ureg, ureg_writemask(out, TGSI_WRITEMASK_XYZ),
+               ureg_src(temp[0]), ureg_src(temp[1]));
+      }
+      else {
+         ureg_MAX(ureg, ureg_writemask(out, TGSI_WRITEMASK_XYZ),
+               ureg_src(temp[0]), ureg_src(temp[1]));
+      }
+      break;
+   case VG_BLEND_ADDITIVE:
+      /* RGBA_out = RGBA_src + RGBA_dst */
+      ureg_ADD(ureg, temp[0], src, dst);
+      ureg_MIN(ureg, out, ureg_src(temp[0]), one);
+      break;
+   default:
+      assert(0);
+      break;
+   }
+
+   blend_unpremultiply(ureg, src, one, temp);
+}
+
+#define BLEND_GENERIC(mode) \
+   do { \
+      ureg_TEX(ureg, temp[2], TGSI_TEXTURE_2D, in[0], sampler[2]);         \
+      blend_generic(ureg, (mode), ureg_src(temp[0]), ureg_src(temp[1]),    \
+                    ureg_src(temp[2]),                                     \
+                    ureg_scalar(constant[3], TGSI_SWIZZLE_Y), temp + 3);   \
+      ureg_MOV(ureg, *out, ureg_src(temp[0]));                             \
+   } while (0)
+
+static INLINE void
+blend_src( struct ureg_program *ureg,
+           struct ureg_dst *out,
+           struct ureg_src *in,
+           struct ureg_src *sampler,
+           struct ureg_dst *temp,
+           struct ureg_src *constant)
+{
+   BLEND_GENERIC(VG_BLEND_SRC);
+}
+
+static INLINE void
+blend_src_over( struct ureg_program *ureg,
+                struct ureg_dst *out,
+                struct ureg_src *in,
+                struct ureg_src *sampler,
+                struct ureg_dst *temp,
+                struct ureg_src *constant)
+{
+   BLEND_GENERIC(VG_BLEND_SRC_OVER);
+}
+
+static INLINE void
+blend_dst_over( struct ureg_program *ureg,
+                struct ureg_dst *out,
+                struct ureg_src *in,
+                struct ureg_src *sampler,
+                struct ureg_dst *temp,
+                struct ureg_src *constant)
+{
+   BLEND_GENERIC(VG_BLEND_DST_OVER);
+}
+
+static INLINE void
+blend_src_in( struct ureg_program *ureg,
+              struct ureg_dst *out,
+              struct ureg_src *in,
+              struct ureg_src *sampler,
+              struct ureg_dst *temp,
+              struct ureg_src *constant)
+{
+   BLEND_GENERIC(VG_BLEND_SRC_IN);
+}
+
+static INLINE void
+blend_dst_in( struct ureg_program *ureg,
+              struct ureg_dst *out,
+              struct ureg_src *in,
+              struct ureg_src *sampler,
+              struct ureg_dst *temp,
+              struct ureg_src *constant)
+{
+   BLEND_GENERIC(VG_BLEND_DST_IN);
+}
+
+static INLINE void
+blend_multiply( struct ureg_program *ureg,
+                struct ureg_dst *out,
+                struct ureg_src *in,
+                struct ureg_src *sampler,
+                struct ureg_dst *temp,
+                struct ureg_src *constant)
+{
+   BLEND_GENERIC(VG_BLEND_MULTIPLY);
+}
+
+static INLINE void
+blend_screen( struct ureg_program *ureg,
+              struct ureg_dst     *out,
+              struct ureg_src     *in,
+              struct ureg_src     *sampler,
+              struct ureg_dst     *temp,
+              struct ureg_src     *constant)
+{
+   BLEND_GENERIC(VG_BLEND_SCREEN);
+}
+
+static INLINE void
+blend_darken( struct ureg_program *ureg,
+              struct ureg_dst     *out,
+              struct ureg_src     *in,
+              struct ureg_src     *sampler,
+              struct ureg_dst     *temp,
+              struct ureg_src     *constant)
+{
+   BLEND_GENERIC(VG_BLEND_DARKEN);
+}
+
+static INLINE void
+blend_lighten( struct ureg_program *ureg,
+               struct ureg_dst     *out,
+               struct ureg_src     *in,
+               struct ureg_src     *sampler,
+               struct ureg_dst *temp,
+               struct ureg_src     *constant)
+{
+   BLEND_GENERIC(VG_BLEND_LIGHTEN);
+}
+
+static INLINE void
+blend_additive( struct ureg_program *ureg,
+                struct ureg_dst *out,
+                struct ureg_src *in,
+                struct ureg_src *sampler,
+                struct ureg_dst *temp,
+                struct ureg_src *constant)
+{
+   BLEND_GENERIC(VG_BLEND_ADDITIVE);
+}
+
+static INLINE void
+mask( struct ureg_program *ureg,
+      struct ureg_dst *out,
+      struct ureg_src *in,
+      struct ureg_src *sampler,
+      struct ureg_dst *temp,
+      struct ureg_src *constant)
+{
+   ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[1]);
+   ureg_MUL(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+            ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
+            ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
+   ureg_MOV(ureg, *out, ureg_src(temp[0]));
+}
+
+static INLINE void
+premultiply( struct ureg_program *ureg,
+                struct ureg_dst *out,
+                struct ureg_src *in,
+                struct ureg_src *sampler,
+                struct ureg_dst *temp,
+                struct ureg_src *constant)
+{
+   ureg_MUL(ureg,
+            ureg_writemask(temp[0], TGSI_WRITEMASK_XYZ),
+            ureg_src(temp[0]),
+            ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W));
+}
+
+static INLINE void
+unpremultiply( struct ureg_program *ureg,
+                struct ureg_dst *out,
+                struct ureg_src *in,
+                struct ureg_src *sampler,
+                struct ureg_dst *temp,
+                struct ureg_src *constant)
+{
+   ureg_TEX(ureg, temp[0], TGSI_TEXTURE_2D, in[0], sampler[1]);
+}
+
+
+static INLINE void
+color_bw( struct ureg_program *ureg,
+                struct ureg_dst *out,
+                struct ureg_src *in,
+                struct ureg_src *sampler,
+                struct ureg_dst *temp,
+                struct ureg_src *constant)
+{
+   ureg_ADD(ureg, temp[1],
+            ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
+            ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
+   ureg_RCP(ureg, temp[2], ureg_src(temp[1]));
+   ureg_ADD(ureg, temp[1],
+            ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
+            ureg_src(temp[2]));
+   ureg_ADD(ureg, ureg_writemask(temp[2], TGSI_WRITEMASK_X),
+            ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_X),
+            ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_Y));
+   ureg_ADD(ureg, ureg_writemask(temp[2], TGSI_WRITEMASK_X),
+            ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_Z),
+            ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_X));
+   ureg_SGE(ureg,
+            ureg_writemask(temp[0], TGSI_WRITEMASK_XYZ),
+            ureg_scalar(ureg_src(temp[2]), TGSI_SWIZZLE_X),
+            ureg_src(temp[1]));
+  ureg_SGE(ureg,
+           ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+           ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
+           ureg_scalar(ureg_src(temp[2]), TGSI_SWIZZLE_Y));
+  ureg_MOV(ureg, *out, ureg_src(temp[0]));
+}
 
 
 struct shader_asm_info {
    VGint id;
-   VGint num_tokens;
-   const char * txt;
+   ureg_func func;
 
    VGboolean needs_position;
 
@@ -201,46 +619,75 @@ struct shader_asm_info {
 };
 
 
-static const struct shader_asm_info shaders_asm[] = {
-   /* fills */
-   {VEGA_SOLID_FILL_SHADER,       40,  solid_fill_asm,
-    VG_FALSE, 0, 1, 0, 0, 0, 0},
-   {VEGA_LINEAR_GRADIENT_SHADER, 200,  linear_grad_asm,
-    VG_TRUE,  0, 5, 0, 1, 0, 5},
-   {VEGA_RADIAL_GRADIENT_SHADER, 200,  radial_grad_asm,
-    VG_TRUE,  0, 5, 0, 1, 0, 6},
-   {VEGA_PATTERN_SHADER,         100,      pattern_asm,
-    VG_TRUE,  1, 4, 0, 1, 0, 5},
-
-   /* image draw modes */
-   {VEGA_IMAGE_NORMAL_SHADER,    200, image_normal_asm,
-    VG_TRUE,  0, 0, 3, 1, 0, 0},
-   {VEGA_IMAGE_MULTIPLY_SHADER,  200, image_multiply_asm,
+/* paint types */
+static const struct shader_asm_info shaders_paint_asm[] = {
+   {VEGA_SOLID_FILL_SHADER, solid_fill,
+    VG_FALSE, 2, 1, 0, 0, 0, 0},
+   {VEGA_LINEAR_GRADIENT_SHADER, linear_grad,
+    VG_TRUE,  2, 5, 0, 1, 0, 5},
+   {VEGA_RADIAL_GRADIENT_SHADER, radial_grad,
+    VG_TRUE,  2, 5, 0, 1, 0, 5},
+   {VEGA_PATTERN_SHADER, pattern,
+    VG_TRUE,  3, 4, 0, 1, 0, 5},
+   {VEGA_PAINT_DEGENERATE_SHADER, paint_degenerate,
+    VG_FALSE,  3, 1, 0, 1, 0, 2}
+};
+
+/* image draw modes */
+static const struct shader_asm_info shaders_image_asm[] = {
+   {VEGA_IMAGE_NORMAL_SHADER, image_normal,
     VG_TRUE,  0, 0, 3, 1, 0, 2},
-   {VEGA_IMAGE_STENCIL_SHADER,   200, image_stencil_asm,
+   {VEGA_IMAGE_MULTIPLY_SHADER, image_multiply,
     VG_TRUE,  0, 0, 3, 1, 0, 2},
+   {VEGA_IMAGE_STENCIL_SHADER, image_stencil,
+    VG_TRUE,  0, 0, 3, 1, 0, 2}
+};
+
+static const struct shader_asm_info shaders_color_transform_asm[] = {
+   {VEGA_COLOR_TRANSFORM_SHADER, color_transform,
+    VG_FALSE, 0, 4, 0, 0, 0, 3}
+};
 
-   {VEGA_MASK_SHADER,            100,         mask_asm,
-    VG_TRUE,  0, 0, 1, 1, 0, 2},
-
-   /* extra blend modes */
-   {VEGA_BLEND_MULTIPLY_SHADER,  200, blend_multiply_asm,
-    VG_TRUE,  1, 1, 2, 1, 0, 5},
-   {VEGA_BLEND_SCREEN_SHADER,    200, blend_screen_asm,
-    VG_TRUE,  0, 0, 2, 1, 0, 4},
-   {VEGA_BLEND_DARKEN_SHADER,    200, blend_darken_asm,
-    VG_TRUE,  1, 1, 2, 1, 0, 6},
-   {VEGA_BLEND_LIGHTEN_SHADER,   200, blend_lighten_asm,
-    VG_TRUE,  1, 1, 2, 1, 0, 6},
-
-   /* premultiply */
-   {VEGA_PREMULTIPLY_SHADER,   100, premultiply_asm,
+static const struct shader_asm_info shaders_alpha_asm[] = {
+   {VEGA_ALPHA_NORMAL_SHADER, alpha_normal,
+    VG_FALSE, 0, 0, 0, 0, 0, 2},
+   {VEGA_ALPHA_PER_CHANNEL_SHADER, alpha_per_channel,
+    VG_FALSE, 0, 0, 0, 0, 0, 2}
+};
+
+/* extra blend modes */
+static const struct shader_asm_info shaders_blend_asm[] = {
+#define BLEND_ASM_INFO(id, func) { (id), (func), VG_TRUE, 3, 1, 2, 1, 0, 5 }
+   BLEND_ASM_INFO(VEGA_BLEND_SRC_SHADER, blend_src),
+   BLEND_ASM_INFO(VEGA_BLEND_SRC_OVER_SHADER, blend_src_over),
+   BLEND_ASM_INFO(VEGA_BLEND_DST_OVER_SHADER, blend_dst_over),
+   BLEND_ASM_INFO(VEGA_BLEND_SRC_IN_SHADER, blend_src_in),
+   BLEND_ASM_INFO(VEGA_BLEND_DST_IN_SHADER, blend_dst_in),
+   BLEND_ASM_INFO(VEGA_BLEND_MULTIPLY_SHADER, blend_multiply),
+   BLEND_ASM_INFO(VEGA_BLEND_SCREEN_SHADER, blend_screen),
+   BLEND_ASM_INFO(VEGA_BLEND_DARKEN_SHADER, blend_darken),
+   BLEND_ASM_INFO(VEGA_BLEND_LIGHTEN_SHADER, blend_lighten),
+   BLEND_ASM_INFO(VEGA_BLEND_ADDITIVE_SHADER, blend_additive)
+#undef BLEND_ASM_INFO
+};
+
+static const struct shader_asm_info shaders_mask_asm[] = {
+   {VEGA_MASK_SHADER, mask,
+    VG_TRUE,  0, 0, 1, 1, 0, 2}
+};
+
+/* premultiply */
+static const struct shader_asm_info shaders_premultiply_asm[] = {
+   {VEGA_PREMULTIPLY_SHADER, premultiply,
     VG_FALSE,  0, 0, 0, 0, 0, 1},
-   {VEGA_UNPREMULTIPLY_SHADER,   100, unpremultiply_asm,
+   {VEGA_UNPREMULTIPLY_SHADER, unpremultiply,
     VG_FALSE,  0, 0, 0, 0, 0, 1},
+};
 
-   /* color transform to black and white */
-   {VEGA_BW_SHADER,   150, color_bw_asm,
-    VG_FALSE,  1, 1, 0, 0, 0, 3},
+/* color transform to black and white */
+static const struct shader_asm_info shaders_bw_asm[] = {
+   {VEGA_BW_SHADER, color_bw,
+    VG_FALSE,  3, 1, 0, 0, 0, 3},
 };
+
 #endif