#ifndef ASM_UTIL_H
#define ASM_UTIL_H
-
-static const char pass_through_depth_asm[] =
- "FRAG\n"
- "DCL IN[0], POSITION, LINEAR\n"
- "DCL OUT[0].z, POSITION, CONSTANT\n"
- "0: MOV OUT[0].z, IN[0].zzzz\n"
- "1: END\n";
-
-
-
/* μnew = μmask */
static const char set_mask_asm[] =
"FRAG\n"
"3: MUL OUT[0], TEMP[2].wwww, TEMP[0].wwww\n"
"4: END\n";
-
-static const char vs_plain_asm[] =
- "VERT\n"
- "DCL IN[0]\n"
- "DCL OUT[0], POSITION\n"
- "DCL TEMP[0]\n"
- "DCL CONST[0..1]\n"
- "0: MUL TEMP[0], IN[0], CONST[0]\n"
- "1: ADD TEMP[0], TEMP[0], CONST[1]\n"
- "2: MOV OUT[0], TEMP[0]\n"
- "3: END\n";
-
-static const char vs_clear_asm[] =
- "VERT\n"
- "DCL IN[0]\n"
- "DCL IN[1]\n"
- "DCL OUT[0], POSITION\n"
- "DCL OUT[1], COLOR\n"
- "DCL TEMP[0]\n"
- "DCL CONST[0..1]\n"
- "0: MUL TEMP[0], IN[0], CONST[0]\n"
- "1: ADD TEMP[0], TEMP[0], CONST[1]\n"
- "2: MOV OUT[0], TEMP[0]\n"
- "3: MOV OUT[1], IN[1]\n"
- "4: END\n";
-
-
-static const char vs_texture_asm[] =
- "VERT\n"
- "DCL IN[0]\n"
- "DCL IN[1]\n"
- "DCL OUT[0], POSITION\n"
- "DCL OUT[1], GENERIC\n"
- "DCL TEMP[0]\n"
- "DCL CONST[0..1]\n"
- "0: MUL TEMP[0], IN[0], CONST[0]\n"
- "1: ADD TEMP[0], TEMP[0], CONST[1]\n"
- "2: MOV OUT[0], TEMP[0]\n"
- "3: MOV OUT[1], IN[1]\n"
- "4: END\n";
-
#endif