struct vg_context;
struct pipe_texture;
+struct pipe_sampler_view;
struct pipe_surface;
struct renderer *renderer_create(struct vg_context *owner);
VGfloat x3, VGfloat y3,
VGfloat x4, VGfloat y4);
void renderer_copy_texture(struct renderer *r,
- struct pipe_texture *src,
+ struct pipe_sampler_view *src,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
struct pipe_texture *dst,