dest_surface = pipe->screen->get_tex_surface(pipe->screen,
stfb->blend_texture_view->texture,
0, 0, 0,
- PIPE_BIND_BLIT_DESTINATION |
- PIPE_BIND_RENDER_TARGET);
+ PIPE_BIND_RENDER_TARGET);
/* flip it, because we want to use it as a sampler */
util_blit_pixels_tex(ctx->blit,
view,
dest_surface = pipe->screen->get_tex_surface(pipe->screen,
stfb->blend_texture_view->texture,
0, 0, 0,
- PIPE_BIND_BLIT_DESTINATION |
- PIPE_BIND_RENDER_TARGET);
+ PIPE_BIND_RENDER_TARGET);
/* flip it, because we want to use it as a sampler */
util_blit_pixels_tex(ctx->blit,