#include "pipe/p_state.h"
#include "util/u_pointer.h"
#include "util/u_math.h"
+#include "state_tracker/st_api.h"
#include "cso_cache/cso_hash.h"
#include "cso_cache/cso_context.h"
};
struct st_framebuffer {
- VGint init_width, init_height;
+ VGint width, height;
struct st_renderbuffer *strb;
struct st_renderbuffer *dsrb;
struct pipe_texture *blend_texture;
+ struct st_framebuffer_iface *iface;
+ enum st_attachment_type strb_att;
+
void *privateData;
};
struct vg_context
{
+ struct st_context_iface iface;
+
struct pipe_context *pipe;
struct {
VGErrorCode _error;
struct st_framebuffer *draw_buffer;
+ int32_t draw_buffer_invalid;
struct cso_hash *owned_objects[VG_OBJECT_LAST];
} clear;
struct {
- struct pipe_constant_buffer cbuf;
+ struct pipe_buffer *cbuf;
struct pipe_sampler_state sampler;
struct vg_shader *union_fs;
struct pipe_sampler_state blend_sampler;
struct {
- struct pipe_constant_buffer buffer;
+ struct pipe_buffer *buffer;
void *color_matrix_fs;
} filter;
struct vg_paint *default_paint;
struct vg_shader *plain_vs;
struct vg_shader *clear_vs;
struct vg_shader *texture_vs;
- struct pipe_constant_buffer vs_const_buffer;
+ struct pipe_buffer *vs_const_buffer;
+ struct pipe_vertex_element velems[2];
};
struct vg_object {