Merge branch '7.8'
[mesa.git] / src / gallium / state_trackers / vega / vg_tracker.c
index c4da01e52ccbb07c721b36acd1417557406a89f5..f438e34087e71a87ad674fb6d957ffddedd50b2b 100644 (file)
 #include "mask.h"
 
 #include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
 #include "pipe/p_screen.h"
+#include "util/u_format.h"
+#include "util/u_sampler.h"
 #include "util/u_memory.h"
 #include "util/u_math.h"
+#include "util/u_rect.h"
+
+/* advertise OpenVG support */
+PUBLIC const int st_api_OpenVG = 1;
 
 static struct pipe_texture *
 create_texture(struct pipe_context *pipe, enum pipe_format format,
-               VGint width, VGint height)
+                    VGint width, VGint height)
 {
    struct pipe_texture templ;
 
@@ -46,17 +52,16 @@ create_texture(struct pipe_context *pipe, enum pipe_format format,
       templ.format = format;
    }
    else {
-      templ.format = PIPE_FORMAT_A8R8G8B8_UNORM;
+      templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
    }
 
    templ.target = PIPE_TEXTURE_2D;
-   pf_get_block(templ.format, &templ.block);
-   templ.width[0] = width;
-   templ.height[0] = height;
-   templ.depth[0] = 1;
+   templ.width0 = width;
+   templ.height0 = height;
+   templ.depth0 = 1;
    templ.last_level = 0;
 
-   if (pf_get_component_bits(format, PIPE_FORMAT_COMP_S)) {
+   if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
       templ.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
    } else {
       templ.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
@@ -67,6 +72,27 @@ create_texture(struct pipe_context *pipe, enum pipe_format format,
    return pipe->screen->texture_create(pipe->screen, &templ);
 }
 
+static struct pipe_sampler_view *
+create_tex_and_view(struct pipe_context *pipe, enum pipe_format format,
+                    VGint width, VGint height)
+{
+   struct pipe_texture *texture;
+   struct pipe_sampler_view view_templ;
+   struct pipe_sampler_view *view;
+
+   texture = create_texture(pipe, format, width, height);
+
+   if (!texture)
+      return NULL;
+
+   u_sampler_view_default_template(&view_templ, texture, texture->format);
+   view = pipe->create_sampler_view(pipe, texture, &view_templ);
+   /* want the texture to go away if the view is freed */
+   pipe_texture_reference(&texture, NULL);
+
+   return view;
+}
+
 /**
  * Allocate a renderbuffer for a an on-screen window (not a user-created
  * renderbuffer).  The window system code determines the format.
@@ -111,8 +137,8 @@ st_renderbuffer_alloc_storage(struct vg_context * ctx,
    surface_usage = (PIPE_BUFFER_USAGE_GPU_READ  |
                     PIPE_BUFFER_USAGE_GPU_WRITE);
 
-   strb->texture = create_texture(pipe, strb->format,
-                                  width, height);
+   strb->texture = create_texture(pipe, strb->format, width, height);
+
 
    if (!strb->texture)
       return FALSE;
@@ -182,15 +208,15 @@ struct st_framebuffer * st_create_framebuffer(const void *visual,
       if (stencilFormat == depthFormat)
          stfb->dsrb = st_new_renderbuffer_fb(stencilFormat);
       else
-         stfb->dsrb = st_new_renderbuffer_fb(PIPE_FORMAT_S8Z24_UNORM);
+         stfb->dsrb = st_new_renderbuffer_fb(PIPE_FORMAT_Z24S8_UNORM);
 
       /*### currently we always allocate it but it's possible it's
         not necessary if EGL_ALPHA_MASK_SIZE was 0
       */
-      stfb->alpha_mask = 0;
+      stfb->alpha_mask_view = NULL;
 
-      stfb->init_width = width;
-      stfb->init_height = height;
+      stfb->width = width;
+      stfb->height = height;
       stfb->privateData = privateData;
    }
 
@@ -202,19 +228,19 @@ static void setup_new_alpha_mask(struct vg_context *ctx,
                                  uint width, uint height)
 {
    struct pipe_context *pipe = ctx->pipe;
-   struct pipe_texture *old_texture = stfb->alpha_mask;
+   struct pipe_sampler_view *old_sampler_view = stfb->alpha_mask_view;
 
    /*
-     we use PIPE_FORMAT_A8R8G8B8_UNORM because we want to render to
+     we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
      this texture and use it as a sampler, so while this wastes some
      space it makes both of those a lot simpler
    */
-   stfb->alpha_mask =
-      create_texture(pipe, PIPE_FORMAT_A8R8G8B8_UNORM, width, height);
+   stfb->alpha_mask_view =
+      create_tex_and_view(pipe, PIPE_FORMAT_B8G8R8A8_UNORM, width, height);
 
-   if (!stfb->alpha_mask) {
-      if (old_texture)
-         pipe_texture_reference(&old_texture, NULL);
+   if (!stfb->alpha_mask_view) {
+      if (old_sampler_view)
+         pipe_sampler_view_reference(&old_sampler_view, NULL);
       return;
    }
 
@@ -224,15 +250,15 @@ static void setup_new_alpha_mask(struct vg_context *ctx,
    mask_fill(0, 0, width, height, 1.f);
 
    /* if we had an old surface copy it over */
-   if (old_texture) {
+   if (old_sampler_view) {
       struct pipe_surface *surface = pipe->screen->get_tex_surface(
          pipe->screen,
-         stfb->alpha_mask,
+         stfb->alpha_mask_view->texture,
          0, 0, 0,
          PIPE_BUFFER_USAGE_GPU_WRITE);
       struct pipe_surface *old_surface = pipe->screen->get_tex_surface(
          pipe->screen,
-         old_texture,
+         old_sampler_view->texture,
          0, 0, 0,
          PIPE_BUFFER_USAGE_GPU_READ);
       if (pipe->surface_copy) {
@@ -260,8 +286,8 @@ static void setup_new_alpha_mask(struct vg_context *ctx,
 
    /* Free the old texture
     */
-   if (old_texture)
-      pipe_texture_reference(&old_texture, NULL);
+   if (old_sampler_view)
+      pipe_sampler_view_reference(&old_sampler_view, NULL);
 }
 
 void st_resize_framebuffer(struct st_framebuffer *stfb,
@@ -278,11 +304,14 @@ void st_resize_framebuffer(struct st_framebuffer *stfb,
 
    /* If this is a noop, exit early and don't do the clear, etc below.
     */
-   if (strb->width == width &&
-       strb->height == height &&
+   if (stfb->width == width &&
+       stfb->height == height &&
        state->zsbuf)
       return;
 
+   stfb->width = width;
+   stfb->height = height;
+
    if (strb->width != width || strb->height != height)
       st_renderbuffer_alloc_storage(ctx, strb,
                                  width, height);
@@ -319,9 +348,9 @@ void st_resize_framebuffer(struct st_framebuffer *stfb,
 
    setup_new_alpha_mask(ctx, stfb, width, height);
 
-   pipe_texture_reference( &stfb->blend_texture, NULL );
-   stfb->blend_texture = create_texture(ctx->pipe, PIPE_FORMAT_A8R8G8B8_UNORM,
-                                        width, height);
+   pipe_sampler_view_reference( &stfb->blend_texture_view, NULL );
+   stfb->blend_texture_view = create_tex_and_view(ctx->pipe, PIPE_FORMAT_B8G8R8A8_UNORM,
+                                                  width, height);
 }
 
 void st_set_framebuffer_surface(struct st_framebuffer *stfb,
@@ -367,14 +396,15 @@ void st_unreference_framebuffer(struct st_framebuffer *stfb)
    /* FIXME */
 }
 
-void st_make_current(struct vg_context *st,
-                     struct st_framebuffer *draw,
-                     struct st_framebuffer *read)
+boolean st_make_current(struct vg_context *st,
+                        struct st_framebuffer *draw,
+                        struct st_framebuffer *read,
+                        void *winsys_drawable_handle)
 {
    vg_set_current_context(st);
-   if (st) {
+   if (st)
       st->draw_buffer = draw;
-   }
+   return VG_TRUE;
 }
 
 struct vg_context *st_get_current(void)
@@ -424,3 +454,8 @@ int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level)
 {
    return 0;
 }
+
+st_proc st_get_proc_address(const char *procname)
+{
+   return NULL;
+}