env.Prepend(LIBS = [
ws_gdi,
])
-else:
- # OpenGL
- env.Append(CPPDEFINES = ['FEATURE_GL=1'])
- env.Prepend(LIBS = ['GL', 'talloc', glsl, mesa])
+
+# OpenGL ES and OpenGL
+if env['gles']:
+ env.Append(CPPDEFINES = [
+ 'FEATURE_GL=1',
+ 'FEATURE_ES1=1',
+ 'FEATURE_ES2=1'
+ ])
+ env.Prepend(LIBPATH = [shared_glapi.dir])
+ # manually add LIBPREFIX on windows
+ glapi_name = 'glapi' if env['platform'] != 'windows' else 'libglapi'
+ env.Prepend(LIBS = [glapi_name, talloc, glsl, mesa])
# OpenVG
if True: