opengl32 = env.SharedLibrary(
target ='opengl32',
source = sources,
- LIBS = wgl + ws_gdi + glapi + mesa + drivers + gallium + glsl + env['LIBS'],
+ LIBS = wgl + ws_gdi + glapi + compiler + mesa + drivers + gallium + glsl + env['LIBS'],
)
env.Alias('opengl32', opengl32)