clear_color.f[2] = 0.5;
clear_color.f[3] = 1.0;
- info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
+ info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &linear_sv);
set_vertices(vertices1, 4);