info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
- info.ctx->set_fragment_sampler_views(info.ctx, 1, &linear_sv);
+ info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &linear_sv);
set_vertices(vertices1, 4);
util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
- info.ctx->set_fragment_sampler_views(info.ctx, 1, &srgb_sv);
+ info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &srgb_sv);
set_vertices(vertices2, 4);
util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);