gallium: add pipe cap for scissored clears and pass scissor state to clear() hook
[mesa.git] / src / gallium / tests / graw / vs-test.c
index 18e056dcb358b8641591b2c537150d4e6e1029bf..1b96914ad2a4e1f9e17357fff5b52c4f6fd0ec7c 100644 (file)
@@ -23,7 +23,7 @@ unsigned show_fps = 0;
 static void usage(char *name)
 {
    fprintf(stderr, "usage: %s [ options ] shader_filename\n", name);
-#ifndef WIN32
+#ifndef _WIN32
    fprintf(stderr, "\n" );
    fprintf(stderr, "options:\n");
    fprintf(stderr, "    -fps  show frames per second\n");
@@ -32,8 +32,8 @@ static void usage(char *name)
 
 
 enum pipe_format formats[] = {
-   PIPE_FORMAT_R8G8B8A8_UNORM,
-   PIPE_FORMAT_B8G8R8A8_UNORM,
+   PIPE_FORMAT_RGBA8888_UNORM,
+   PIPE_FORMAT_BGRA8888_UNORM,
    PIPE_FORMAT_NONE
 };
 
@@ -82,6 +82,7 @@ static void init_fs_constbuf( void )
    struct pipe_resource templat;
    struct pipe_box box;
 
+   memset(&templat, 0, sizeof(templat));
    templat.target = PIPE_BUFFER;
    templat.format = PIPE_FORMAT_R8_UNORM;
    templat.width0 = sizeof(constants);
@@ -89,7 +90,6 @@ static void init_fs_constbuf( void )
    templat.depth0 = 1;
    templat.array_size = 1;
    templat.last_level = 0;
-   templat.nr_samples = 1;
    templat.bind = PIPE_BIND_CONSTANT_BUFFER;
 
    constbuf = screen->resource_create(screen,
@@ -100,43 +100,35 @@ static void init_fs_constbuf( void )
 
    u_box_2d(0,0,sizeof(constants),1, &box);
 
-   ctx->transfer_inline_write(ctx,
-                              constbuf,
-                              0,
-                              PIPE_TRANSFER_WRITE,
-                              &box,
-                              constants,
-                              sizeof constants,
-                              sizeof constants);
+   ctx->buffer_subdata(ctx, constbuf,
+                       PIPE_TRANSFER_WRITE,
+                       0, sizeof(constants), constants);
 
-
-   ctx->set_constant_buffer(ctx,
-                            PIPE_SHADER_FRAGMENT, 0,
+   pipe_set_constant_buffer(ctx,
+                            PIPE_SHADER_VERTEX, 0,
                             constbuf);
 }
 
 
 static void set_viewport( float x, float y,
                           float width, float height,
-                          float near, float far)
+                          float zNear, float zFar)
 {
-   float z = far;
+   float z = zFar;
    float half_width = (float)width / 2.0f;
    float half_height = (float)height / 2.0f;
-   float half_depth = ((float)far - (float)near) / 2.0f;
+   float half_depth = ((float)zFar - (float)zNear) / 2.0f;
    struct pipe_viewport_state vp;
 
    vp.scale[0] = half_width;
    vp.scale[1] = half_height;
    vp.scale[2] = half_depth;
-   vp.scale[3] = 1.0f;
 
    vp.translate[0] = half_width + x;
    vp.translate[1] = half_height + y;
    vp.translate[2] = half_depth + z;
-   vp.translate[3] = 0.0f;
 
-   ctx->set_viewport_state( ctx, &vp );
+   ctx->set_viewport_states( ctx, 0, 1, &vp );
 }
 
 static void set_vertices( void )
@@ -170,14 +162,17 @@ static void set_vertices( void )
       }
    }
 
+   memset(&vbuf, 0, sizeof vbuf);
+
    vbuf.stride = sizeof( struct vertex );
    vbuf.buffer_offset = 0;
-   vbuf.buffer = screen->user_buffer_create(screen,
-                                            vertices,
-                                            sizeof(vertices),
-                                            PIPE_BIND_VERTEX_BUFFER);
+   vbuf.buffer.resource = pipe_buffer_create_with_data(ctx,
+                                              PIPE_BIND_VERTEX_BUFFER,
+                                              PIPE_USAGE_DEFAULT,
+                                              sizeof(vertices),
+                                              vertices);
 
-   ctx->set_vertex_buffers(ctx, 1, &vbuf);
+   ctx->set_vertex_buffers(ctx, 0, 1, &vbuf);
 }
 
 static void set_vertex_shader( void )
@@ -223,15 +218,15 @@ static void set_fragment_shader( void )
 
 static void draw( void )
 {
-   float clear_color[4] = {.1,.3,.5,0};
+   union pipe_color_union clear_color = { {.1,.3,.5,0} };
 
-   ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
-   util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, Elements(vertices));
-   ctx->flush(ctx, NULL);
+   ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
+   util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, ARRAY_SIZE(vertices));
+   ctx->flush(ctx, NULL, 0);
 
    graw_save_surface_to_file(ctx, surf, NULL);
 
-   screen->flush_frontbuffer(screen, rttex, 0, 0, window);
+   screen->flush_frontbuffer(screen, rttex, 0, 0, window, NULL);
 }
 
 #define SIZE 16
@@ -286,6 +281,7 @@ static void init_tex( void )
    tex2d[1][1][3] = 255;
 #endif
 
+   memset(&templat, 0, sizeof(templat));
    templat.target = PIPE_TEXTURE_2D;
    templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
    templat.width0 = SIZE;
@@ -293,7 +289,6 @@ static void init_tex( void )
    templat.depth0 = 1;
    templat.array_size = 1;
    templat.last_level = 0;
-   templat.nr_samples = 1;
    templat.bind = PIPE_BIND_SAMPLER_VIEW;
 
    
@@ -304,14 +299,14 @@ static void init_tex( void )
 
    u_box_2d(0,0,SIZE,SIZE, &box);
 
-   ctx->transfer_inline_write(ctx,
-                              samptex,
-                              0,
-                              PIPE_TRANSFER_WRITE,
-                              &box,
-                              tex2d,
-                              sizeof tex2d[0],
-                              sizeof tex2d);
+   ctx->texture_subdata(ctx,
+                        samptex,
+                        0,
+                        PIPE_TRANSFER_WRITE,
+                        &box,
+                        tex2d,
+                        sizeof tex2d[0],
+                        sizeof tex2d);
 
    /* Possibly read back & compare against original data:
     */
@@ -319,12 +314,10 @@ static void init_tex( void )
    {
       struct pipe_transfer *t;
       uint32_t *ptr;
-      t = pipe_get_transfer(ctx, samptex,
-                            0, 0, /* level, layer */
-                            PIPE_TRANSFER_READ,
-                            0, 0, SIZE, SIZE); /* x, y, width, height */
-
-      ptr = ctx->transfer_map(ctx, t);
+      ptr = pipe_transfer_map(ctx, samptex,
+                              0, 0, /* level, layer */
+                              PIPE_TRANSFER_READ,
+                              0, 0, SIZE, SIZE, &t); /* x, y, width, height */
 
       if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
          assert(0);
@@ -332,8 +325,6 @@ static void init_tex( void )
       }
 
       ctx->transfer_unmap(ctx, t);
-
-      ctx->transfer_destroy(ctx, t);
    }
 
    memset(&sv_template, 0, sizeof sv_template);
@@ -347,7 +338,7 @@ static void init_tex( void )
    if (sv == NULL)
       exit(5);
 
-   ctx->set_fragment_sampler_views(ctx, 1, &sv);
+   ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
    
 
    memset(&sampler_desc, 0, sizeof sampler_desc);
@@ -366,7 +357,7 @@ static void init_tex( void )
    if (sampler == NULL)
       exit(6);
 
-   ctx->bind_fragment_sampler_states(ctx, 1, &sampler);
+   ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
    
 }
 
@@ -395,10 +386,11 @@ static void init( void )
       exit(1);
    }
    
-   ctx = screen->context_create(screen, NULL);
+   ctx = screen->context_create(screen, NULL, 0);
    if (ctx == NULL)
       exit(3);
 
+   memset(&templat, 0, sizeof(templat));
    templat.target = PIPE_TEXTURE_2D;
    templat.format = formats[i];
    templat.width0 = WIDTH;
@@ -406,7 +398,6 @@ static void init( void )
    templat.depth0 = 1;
    templat.array_size = 1;
    templat.last_level = 0;
-   templat.nr_samples = 1;
    templat.bind = (PIPE_BIND_RENDER_TARGET |
                    PIPE_BIND_DISPLAY_TARGET);
    
@@ -416,7 +407,6 @@ static void init( void )
       exit(4);
 
    surf_tmpl.format = templat.format;
-   surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
    surf_tmpl.u.tex.level = 0;
    surf_tmpl.u.tex.first_layer = 0;
    surf_tmpl.u.tex.last_layer = 0;
@@ -455,7 +445,10 @@ static void init( void )
       memset(&rasterizer, 0, sizeof rasterizer);
       rasterizer.cull_face = PIPE_FACE_NONE;
       rasterizer.point_size = 8.0;
-      rasterizer.gl_rasterization_rules = 1;
+      rasterizer.half_pixel_center = 1;
+      rasterizer.bottom_edge_rule = 1;
+      rasterizer.depth_clip_near = 1;
+      rasterizer.depth_clip_far = 1;
       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
       ctx->bind_rasterizer_state(ctx, handle);
    }