static void usage(char *name)
{
fprintf(stderr, "usage: %s [ options ] shader_filename\n", name);
-#ifndef WIN32
+#ifndef _WIN32
fprintf(stderr, "\n" );
fprintf(stderr, "options:\n");
fprintf(stderr, " -fps show frames per second\n");
enum pipe_format formats[] = {
- PIPE_FORMAT_R8G8B8A8_UNORM,
- PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_RGBA8888_UNORM,
+ PIPE_FORMAT_BGRA8888_UNORM,
PIPE_FORMAT_NONE
};
struct pipe_resource templat;
struct pipe_box box;
+ memset(&templat, 0, sizeof(templat));
templat.target = PIPE_BUFFER;
templat.format = PIPE_FORMAT_R8_UNORM;
templat.width0 = sizeof(constants);
templat.depth0 = 1;
templat.array_size = 1;
templat.last_level = 0;
- templat.nr_samples = 1;
templat.bind = PIPE_BIND_CONSTANT_BUFFER;
constbuf = screen->resource_create(screen,
u_box_2d(0,0,sizeof(constants),1, &box);
- ctx->transfer_inline_write(ctx,
- constbuf,
- 0,
- PIPE_TRANSFER_WRITE,
- &box,
- constants,
- sizeof constants,
- sizeof constants);
+ ctx->buffer_subdata(ctx, constbuf,
+ PIPE_TRANSFER_WRITE,
+ 0, sizeof(constants), constants);
-
- ctx->set_constant_buffer(ctx,
- PIPE_SHADER_FRAGMENT, 0,
+ pipe_set_constant_buffer(ctx,
+ PIPE_SHADER_VERTEX, 0,
constbuf);
}
static void set_viewport( float x, float y,
float width, float height,
- float near, float far)
+ float zNear, float zFar)
{
- float z = far;
+ float z = zFar;
float half_width = (float)width / 2.0f;
float half_height = (float)height / 2.0f;
- float half_depth = ((float)far - (float)near) / 2.0f;
+ float half_depth = ((float)zFar - (float)zNear) / 2.0f;
struct pipe_viewport_state vp;
vp.scale[0] = half_width;
vp.scale[1] = half_height;
vp.scale[2] = half_depth;
- vp.scale[3] = 1.0f;
vp.translate[0] = half_width + x;
vp.translate[1] = half_height + y;
vp.translate[2] = half_depth + z;
- vp.translate[3] = 0.0f;
- ctx->set_viewport_state( ctx, &vp );
+ ctx->set_viewport_states( ctx, 0, 1, &vp );
}
static void set_vertices( void )
}
}
+ memset(&vbuf, 0, sizeof vbuf);
+
vbuf.stride = sizeof( struct vertex );
vbuf.buffer_offset = 0;
- vbuf.buffer = screen->user_buffer_create(screen,
- vertices,
- sizeof(vertices),
- PIPE_BIND_VERTEX_BUFFER);
+ vbuf.buffer.resource = pipe_buffer_create_with_data(ctx,
+ PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_DEFAULT,
+ sizeof(vertices),
+ vertices);
- ctx->set_vertex_buffers(ctx, 1, &vbuf);
+ ctx->set_vertex_buffers(ctx, 0, 1, &vbuf);
}
static void set_vertex_shader( void )
static void draw( void )
{
- float clear_color[4] = {.1,.3,.5,0};
+ union pipe_color_union clear_color = { {.1,.3,.5,0} };
- ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
- util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, Elements(vertices));
- ctx->flush(ctx, NULL);
+ ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
+ util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, ARRAY_SIZE(vertices));
+ ctx->flush(ctx, NULL, 0);
graw_save_surface_to_file(ctx, surf, NULL);
- screen->flush_frontbuffer(screen, rttex, 0, 0, window);
+ screen->flush_frontbuffer(screen, rttex, 0, 0, window, NULL);
}
#define SIZE 16
tex2d[1][1][3] = 255;
#endif
+ memset(&templat, 0, sizeof(templat));
templat.target = PIPE_TEXTURE_2D;
templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
templat.width0 = SIZE;
templat.depth0 = 1;
templat.array_size = 1;
templat.last_level = 0;
- templat.nr_samples = 1;
templat.bind = PIPE_BIND_SAMPLER_VIEW;
u_box_2d(0,0,SIZE,SIZE, &box);
- ctx->transfer_inline_write(ctx,
- samptex,
- 0,
- PIPE_TRANSFER_WRITE,
- &box,
- tex2d,
- sizeof tex2d[0],
- sizeof tex2d);
+ ctx->texture_subdata(ctx,
+ samptex,
+ 0,
+ PIPE_TRANSFER_WRITE,
+ &box,
+ tex2d,
+ sizeof tex2d[0],
+ sizeof tex2d);
/* Possibly read back & compare against original data:
*/
{
struct pipe_transfer *t;
uint32_t *ptr;
- t = pipe_get_transfer(ctx, samptex,
- 0, 0, /* level, layer */
- PIPE_TRANSFER_READ,
- 0, 0, SIZE, SIZE); /* x, y, width, height */
-
- ptr = ctx->transfer_map(ctx, t);
+ ptr = pipe_transfer_map(ctx, samptex,
+ 0, 0, /* level, layer */
+ PIPE_TRANSFER_READ,
+ 0, 0, SIZE, SIZE, &t); /* x, y, width, height */
if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
assert(0);
}
ctx->transfer_unmap(ctx, t);
-
- ctx->transfer_destroy(ctx, t);
}
memset(&sv_template, 0, sizeof sv_template);
if (sv == NULL)
exit(5);
- ctx->set_fragment_sampler_views(ctx, 1, &sv);
+ ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
memset(&sampler_desc, 0, sizeof sampler_desc);
if (sampler == NULL)
exit(6);
- ctx->bind_fragment_sampler_states(ctx, 1, &sampler);
+ ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
}
exit(1);
}
- ctx = screen->context_create(screen, NULL);
+ ctx = screen->context_create(screen, NULL, 0);
if (ctx == NULL)
exit(3);
+ memset(&templat, 0, sizeof(templat));
templat.target = PIPE_TEXTURE_2D;
templat.format = formats[i];
templat.width0 = WIDTH;
templat.depth0 = 1;
templat.array_size = 1;
templat.last_level = 0;
- templat.nr_samples = 1;
templat.bind = (PIPE_BIND_RENDER_TARGET |
PIPE_BIND_DISPLAY_TARGET);
exit(4);
surf_tmpl.format = templat.format;
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
surf_tmpl.u.tex.level = 0;
surf_tmpl.u.tex.first_layer = 0;
surf_tmpl.u.tex.last_layer = 0;
memset(&rasterizer, 0, sizeof rasterizer);
rasterizer.cull_face = PIPE_FACE_NONE;
rasterizer.point_size = 8.0;
- rasterizer.gl_rasterization_rules = 1;
+ rasterizer.half_pixel_center = 1;
+ rasterizer.bottom_edge_rule = 1;
+ rasterizer.depth_clip_near = 1;
+ rasterizer.depth_clip_far = 1;
handle = ctx->create_rasterizer_state(ctx, &rasterizer);
ctx->bind_rasterizer_state(ctx, handle);
}