gallium/tests: Fix compiler warning about unused vars in trivial tests.
[mesa.git] / src / gallium / tests / trivial / quad-tex.c
index 1d52aff34396235d98c41dec22a59a6ac3d1450c..ba0a7ac8fb33ffd827d98d2bf93d7cb9b90a76e3 100644 (file)
@@ -27,8 +27,8 @@
 #define USE_TRACE 0
 #define WIDTH 300
 #define HEIGHT 300
-#define NEAR 30
-#define FAR 1000
+#define NEAR 0
+#define FAR 1
 #define FLIP 0
 
 /* pipe_*_state structs */
 /* constant state object helper */
 #include "cso_cache/cso_context.h"
 
+#include "util/macros.h"
 /* u_sampler_view_default_template */
 #include "util/u_sampler.h"
 /* debug_dump_surface_bmp */
-#include "util/u_debug.h"
+#include "util/u_debug_image.h"
 /* util_draw_vertex_buffer helper */
 #include "util/u_draw_quad.h"
 /* FREE & CALLOC_STRUCT */
@@ -73,7 +74,7 @@ struct program
        struct pipe_sampler_state sampler;
        struct pipe_viewport_state viewport;
        struct pipe_framebuffer_state framebuffer;
-       struct pipe_vertex_element velem[2];
+       struct cso_velems_state velem;
 
        void *vs;
        void *fs;
@@ -89,19 +90,19 @@ struct program
 static void init_prog(struct program *p)
 {
        struct pipe_surface surf_tmpl;
-       int ret;
+       ASSERTED int ret;
 
        /* find a hardware device */
        ret = pipe_loader_probe(&p->dev, 1);
        assert(ret);
 
        /* init a pipe screen */
-       p->screen = pipe_loader_create_screen(p->dev, PIPE_SEARCH_DIR);
+       p->screen = pipe_loader_create_screen(p->dev);
        assert(p->screen);
 
        /* create the pipe driver context and cso context */
-       p->pipe = p->screen->context_create(p->screen, NULL);
-       p->cso = cso_create_context(p->pipe);
+       p->pipe = p->screen->context_create(p->screen, NULL, 0);
+       p->cso = cso_create_context(p->pipe, 0);
 
        /* set clear color */
        p->clear_color.f[0] = 0.3;
@@ -174,6 +175,7 @@ static void init_prog(struct program *p)
                memset(&box, 0, sizeof(box));
                box.width = 2;
                box.height = 2;
+               box.depth = 1;
 
                ptr = p->pipe->transfer_map(p->pipe, p->tex, 0, PIPE_TRANSFER_WRITE, &box, &t);
                ptr[0] = 0xffff0000;
@@ -199,7 +201,8 @@ static void init_prog(struct program *p)
        p->rasterizer.cull_face = PIPE_FACE_NONE;
        p->rasterizer.half_pixel_center = 1;
        p->rasterizer.bottom_edge_rule = 1;
-       p->rasterizer.depth_clip = 1;
+       p->rasterizer.depth_clip_near = 1;
+       p->rasterizer.depth_clip_far = 1;
 
        /* sampler */
        memset(&p->sampler, 0, sizeof(p->sampler));
@@ -226,7 +229,7 @@ static void init_prog(struct program *p)
        {
                float x = 0;
                float y = 0;
-               float z = FAR;
+               float z = NEAR;
                float half_width = (float)WIDTH / 2.0f;
                float half_height = (float)HEIGHT / 2.0f;
                float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
@@ -243,45 +246,45 @@ static void init_prog(struct program *p)
                p->viewport.scale[0] = half_width;
                p->viewport.scale[1] = half_height * scale;
                p->viewport.scale[2] = half_depth;
-               p->viewport.scale[3] = 1.0f;
 
                p->viewport.translate[0] = half_width + x;
                p->viewport.translate[1] = (half_height + y) * scale + bias;
                p->viewport.translate[2] = half_depth + z;
-               p->viewport.translate[3] = 0.0f;
        }
 
        /* vertex elements state */
-       memset(p->velem, 0, sizeof(p->velem));
-       p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
-       p->velem[0].instance_divisor = 0;
-       p->velem[0].vertex_buffer_index = 0;
-       p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+       memset(&p->velem, 0, sizeof(p->velem));
+        p->velem.count = 2;
 
-       p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
-       p->velem[1].instance_divisor = 0;
-       p->velem[1].vertex_buffer_index = 0;
-       p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+       p->velem.velems[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
+       p->velem.velems[0].instance_divisor = 0;
+       p->velem.velems[0].vertex_buffer_index = 0;
+       p->velem.velems[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+       p->velem.velems[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
+       p->velem.velems[1].instance_divisor = 0;
+       p->velem.velems[1].vertex_buffer_index = 0;
+       p->velem.velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
 
        /* vertex shader */
        {
-               const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
-                                               TGSI_SEMANTIC_GENERIC };
+               const enum tgsi_semantic semantic_names[] =
+                   { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC };
                const uint semantic_indexes[] = { 0, 0 };
-               p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
+               p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
        }
 
        /* fragment shader */
-       p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
+       p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D,
+                                             TGSI_INTERPOLATE_LINEAR,
+                                             TGSI_RETURN_TYPE_FLOAT,
+                                             TGSI_RETURN_TYPE_FLOAT, false,
+                                              false);
 }
 
 static void close_prog(struct program *p)
 {
-       /* unset bound textures as well */
-       cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 0, NULL);
-
-       /* unset all state */
-       cso_release_all(p->cso);
+       cso_destroy_context(p->cso);
 
        p->pipe->delete_vs_state(p->pipe, p->vs);
        p->pipe->delete_fs_state(p->pipe, p->fs);
@@ -292,7 +295,6 @@ static void close_prog(struct program *p)
        pipe_resource_reference(&p->tex, NULL);
        pipe_resource_reference(&p->vbuf, NULL);
 
-       cso_destroy_context(p->cso);
        p->pipe->destroy(p->pipe);
        p->screen->destroy(p->screen);
        pipe_loader_release(&p->dev, 1);
@@ -302,11 +304,13 @@ static void close_prog(struct program *p)
 
 static void draw(struct program *p)
 {
+       const struct pipe_sampler_state *samplers[] = {&p->sampler};
+
        /* set the render target */
        cso_set_framebuffer(p->cso, &p->framebuffer);
 
        /* clear the render target */
-       p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0);
+       p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, NULL, &p->clear_color, 0, 0);
 
        /* set misc state we care about */
        cso_set_blend(p->cso, &p->blend);
@@ -315,8 +319,7 @@ static void draw(struct program *p)
        cso_set_viewport(p->cso, &p->viewport);
 
        /* sampler */
-       cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler);
-       cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
+       cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
 
        /* texture sampler view */
        cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);
@@ -326,7 +329,7 @@ static void draw(struct program *p)
        cso_set_vertex_shader_handle(p->cso, p->vs);
 
        /* vertex element data */
-       cso_set_vertex_elements(p->cso, 2, p->velem);
+       cso_set_vertex_elements(p->cso, &p->velem);
 
        util_draw_vertex_buffer(p->pipe, p->cso,
                                p->vbuf, 0, 0,