APPS = glsl_compiler glcpp/glcpp
GLSL2_C_SOURCES = \
- ../mesa/shader/hash_table.c \
- ../mesa/shader/symbol_table.c
+ ../mesa/program/hash_table.c \
+ ../mesa/program/symbol_table.c
GLSL2_CXX_SOURCES = \
main.cpp
GLCPP_OBJECTS = \
$(GLCPP_SOURCES:.c=.o) \
- ../mesa/shader/hash_table.o
+ ../mesa/program/hash_table.o
OBJECTS = \
$(C_SOURCES:.c=.o) \
-I. \
-I../mesa \
-I../mapi \
- -I../mesa/shader \
+ -I../mesa/program \
-I../../include \
$(LIBRARY_INCLUDES)