Merge branch 'lp-offset-twoside'
[mesa.git] / src / glsl / Makefile
index a36ff28a4be3010c82ab3856353b6bd8a75d4bac..f5aadc347bd5e20f86ef92521a32a82a4a405b77 100644 (file)
@@ -6,12 +6,17 @@ include $(TOP)/configs/current
 
 LIBNAME = glsl
 
-C_SOURCES = \
-       glcpp/glcpp.c \
+LIBGLCPP_SOURCES = \
        glcpp/glcpp-lex.c \
        glcpp/glcpp-parse.c \
-       glcpp/pp.c \
-       glcpp/xtalloc.c
+       glcpp/pp.c
+
+GLCPP_SOURCES = \
+       $(LIBGLCPP_SOURCES) \
+       glcpp/glcpp.c
+
+C_SOURCES = \
+       $(LIBGLCPP_SOURCES)
 
 CXX_SOURCES = \
        ast_expr.cpp \
@@ -23,45 +28,66 @@ CXX_SOURCES = \
        glsl_parser.cpp \
        glsl_parser_extras.cpp \
        glsl_types.cpp \
+       glsl_symbol_table.cpp \
        hir_field_selection.cpp \
        ir_basic_block.cpp \
        ir_clone.cpp \
        ir_constant_expression.cpp \
-       ir_constant_folding.cpp \
-       ir_constant_variable.cpp \
-       ir_copy_propagation.cpp \
        ir.cpp \
-       ir_dead_code.cpp \
-       ir_dead_code_local.cpp \
-       ir_div_to_mul_rcp.cpp \
        ir_expression_flattening.cpp \
        ir_function_can_inline.cpp \
        ir_function.cpp \
-       ir_function_inlining.cpp \
        ir_hierarchical_visitor.cpp \
        ir_hv_accept.cpp \
-       ir_if_return.cpp \
-       ir_if_simplification.cpp \
-       ir_mat_op_to_vec.cpp \
-       ir_mod_to_fract.cpp \
+       ir_import_prototypes.cpp \
        ir_print_visitor.cpp \
        ir_reader.cpp \
-       ir_swizzle_swizzle.cpp \
+       ir_rvalue_visitor.cpp \
+       ir_set_program_inouts.cpp \
        ir_validate.cpp \
        ir_variable.cpp \
-       ir_vec_index_to_cond_assign.cpp \
-       ir_vec_index_to_swizzle.cpp \
+       ir_variable_refcount.cpp \
        linker.cpp \
+       link_functions.cpp \
+       loop_analysis.cpp \
+       loop_controls.cpp \
+       loop_unroll.cpp \
+       lower_if_to_cond_assign.cpp \
+       lower_instructions.cpp \
+       lower_jumps.cpp \
+       lower_mat_op_to_vec.cpp \
+       lower_noise.cpp \
+       lower_texture_projection.cpp \
+       lower_variable_index_to_cond_assign.cpp \
+       lower_vec_index_to_cond_assign.cpp \
+       lower_vec_index_to_swizzle.cpp \
+       lower_vector.cpp \
+       opt_algebraic.cpp \
+       opt_constant_folding.cpp \
+       opt_constant_propagation.cpp \
+       opt_constant_variable.cpp \
+       opt_copy_propagation.cpp \
+       opt_dead_code.cpp \
+       opt_dead_code_local.cpp \
+       opt_dead_functions.cpp \
+       opt_function_inlining.cpp \
+       opt_if_simplification.cpp \
+       opt_noop_swizzle.cpp \
+       opt_redundant_jumps.cpp \
+       opt_structure_splitting.cpp \
+       opt_swizzle_swizzle.cpp \
+       opt_tree_grafting.cpp \
        s_expression.cpp
 
 LIBS = \
        $(TOP)/src/glsl/libglsl.a \
-       $(shell pkg-config --libs talloc)
+       $(TALLOC_LIBS)
+
+APPS = glsl_compiler glcpp/glcpp
 
-APPS = glsl_compiler
 GLSL2_C_SOURCES = \
-       ../mesa/shader/hash_table.c \
-       ../mesa/shader/symbol_table.c
+       ../mesa/program/hash_table.c \
+       ../mesa/program/symbol_table.c
 GLSL2_CXX_SOURCES = \
        main.cpp
 
@@ -71,15 +97,24 @@ GLSL2_OBJECTS = \
 
 ### Basic defines ###
 
+DEFINES += \
+       $(LIBRARY_DEFINES) \
+       $(API_DEFINES)
+
+GLCPP_OBJECTS = \
+       $(GLCPP_SOURCES:.c=.o) \
+       ../mesa/program/hash_table.o
+
 OBJECTS = \
        $(C_SOURCES:.c=.o) \
        $(CXX_SOURCES:.cpp=.o)
 
 INCLUDES = \
+       $(TALLOC_CFLAGS) \
        -I. \
        -I../mesa \
        -I../mapi \
-       -I../mesa/shader \
+       -I../../include \
        $(LIBRARY_INCLUDES)
 
 ALL_SOURCES = \
@@ -102,7 +137,7 @@ depend: $(ALL_SOURCES) Makefile
 
 # Remove .o and backup files
 clean:
-       rm -f $(OBJECTS) lib$(LIBNAME).a depend depend.bak
+       rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak
        -rm -f $(APPS)
 
 # Dummy target
@@ -115,25 +150,34 @@ install:
 glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
        $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
 
+glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
+       $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
+
 .cpp.o:
-       $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(LIBRARY_DEFINES) $< -o $@
+       $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
 
 .c.o:
-       $(CC) -c $(INCLUDES) $(CFLAGS) $(LIBRARY_DEFINES) $< -o $@
+       $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
 
 glsl_lexer.cpp: glsl_lexer.lpp
-       flex --never-interactive --outfile="$@"  $<
+       flex --nounistd -o$@  $<
 
 glsl_parser.cpp: glsl_parser.ypp
-       bison -v -o "$@" --defines=glsl_parser.h $<
+       bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
 
 glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
-       flex --never-interactive --outfile="$@" $<
+       flex --nounistd -o$@  $<
 
 glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
        bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
 
-builtin_function.cpp: builtins/*/*
-       ./builtins/tools/generate_builtins.pl > builtin_function.cpp
+builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
+       @echo Bootstrapping the compiler...
+       cp builtins/tools/builtin_function.cpp .
+       make glsl_compiler
+       @echo Regenerating builtin_function.cpp...
+       $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py > builtin_function.cpp
+       @echo Rebuilding the real compiler...
+       make glsl_compiler
 
 -include depend