Merge branch 'lp-offset-twoside'
[mesa.git] / src / glsl / Makefile
index ca7f2d2ac7d1c9985de5d3366dad43146c8dc857..f5aadc347bd5e20f86ef92521a32a82a4a405b77 100644 (file)
-# src/glsl/Makefile
+#src/glsl/pp/Makefile
 
 TOP = ../..
 
 include $(TOP)/configs/current
 
-SUBDIRS = pp cl apps
+LIBNAME = glsl
 
-default install clean:
-       @for dir in $(SUBDIRS) ; do \
-               if [ -d $$dir ] ; then \
-                       (cd $$dir && $(MAKE) $@) || exit 1; \
-               fi \
-       done
+LIBGLCPP_SOURCES = \
+       glcpp/glcpp-lex.c \
+       glcpp/glcpp-parse.c \
+       glcpp/pp.c
 
+GLCPP_SOURCES = \
+       $(LIBGLCPP_SOURCES) \
+       glcpp/glcpp.c
+
+C_SOURCES = \
+       $(LIBGLCPP_SOURCES)
+
+CXX_SOURCES = \
+       ast_expr.cpp \
+       ast_function.cpp \
+       ast_to_hir.cpp \
+       ast_type.cpp \
+       builtin_function.cpp \
+       glsl_lexer.cpp \
+       glsl_parser.cpp \
+       glsl_parser_extras.cpp \
+       glsl_types.cpp \
+       glsl_symbol_table.cpp \
+       hir_field_selection.cpp \
+       ir_basic_block.cpp \
+       ir_clone.cpp \
+       ir_constant_expression.cpp \
+       ir.cpp \
+       ir_expression_flattening.cpp \
+       ir_function_can_inline.cpp \
+       ir_function.cpp \
+       ir_hierarchical_visitor.cpp \
+       ir_hv_accept.cpp \
+       ir_import_prototypes.cpp \
+       ir_print_visitor.cpp \
+       ir_reader.cpp \
+       ir_rvalue_visitor.cpp \
+       ir_set_program_inouts.cpp \
+       ir_validate.cpp \
+       ir_variable.cpp \
+       ir_variable_refcount.cpp \
+       linker.cpp \
+       link_functions.cpp \
+       loop_analysis.cpp \
+       loop_controls.cpp \
+       loop_unroll.cpp \
+       lower_if_to_cond_assign.cpp \
+       lower_instructions.cpp \
+       lower_jumps.cpp \
+       lower_mat_op_to_vec.cpp \
+       lower_noise.cpp \
+       lower_texture_projection.cpp \
+       lower_variable_index_to_cond_assign.cpp \
+       lower_vec_index_to_cond_assign.cpp \
+       lower_vec_index_to_swizzle.cpp \
+       lower_vector.cpp \
+       opt_algebraic.cpp \
+       opt_constant_folding.cpp \
+       opt_constant_propagation.cpp \
+       opt_constant_variable.cpp \
+       opt_copy_propagation.cpp \
+       opt_dead_code.cpp \
+       opt_dead_code_local.cpp \
+       opt_dead_functions.cpp \
+       opt_function_inlining.cpp \
+       opt_if_simplification.cpp \
+       opt_noop_swizzle.cpp \
+       opt_redundant_jumps.cpp \
+       opt_structure_splitting.cpp \
+       opt_swizzle_swizzle.cpp \
+       opt_tree_grafting.cpp \
+       s_expression.cpp
+
+LIBS = \
+       $(TOP)/src/glsl/libglsl.a \
+       $(TALLOC_LIBS)
+
+APPS = glsl_compiler glcpp/glcpp
+
+GLSL2_C_SOURCES = \
+       ../mesa/program/hash_table.c \
+       ../mesa/program/symbol_table.c
+GLSL2_CXX_SOURCES = \
+       main.cpp
+
+GLSL2_OBJECTS = \
+       $(GLSL2_C_SOURCES:.c=.o) \
+       $(GLSL2_CXX_SOURCES:.cpp=.o)
+
+### Basic defines ###
+
+DEFINES += \
+       $(LIBRARY_DEFINES) \
+       $(API_DEFINES)
+
+GLCPP_OBJECTS = \
+       $(GLCPP_SOURCES:.c=.o) \
+       ../mesa/program/hash_table.o
+
+OBJECTS = \
+       $(C_SOURCES:.c=.o) \
+       $(CXX_SOURCES:.cpp=.o)
+
+INCLUDES = \
+       $(TALLOC_CFLAGS) \
+       -I. \
+       -I../mesa \
+       -I../mapi \
+       -I../../include \
+       $(LIBRARY_INCLUDES)
+
+ALL_SOURCES = \
+       $(C_SOURCES) \
+       $(CXX_SOURCES) \
+       $(GLSL2_CXX_SOURCES) \
+       $(GLSL2_C_SOURCES)
+
+##### TARGETS #####
+
+default: depend lib$(LIBNAME).a $(APPS)
+
+lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
+       $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
+
+depend: $(ALL_SOURCES) Makefile
+       rm -f depend
+       touch depend
+       $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
+
+# Remove .o and backup files
+clean:
+       rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak
+       -rm -f $(APPS)
+
+# Dummy target
+install:
+       @echo -n ""
+
+
+##### RULES #####
+
+glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
+       $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
+
+glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
+       $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
+
+.cpp.o:
+       $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
+
+.c.o:
+       $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+glsl_lexer.cpp: glsl_lexer.lpp
+       flex --nounistd -o$@  $<
+
+glsl_parser.cpp: glsl_parser.ypp
+       bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
+
+glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
+       flex --nounistd -o$@  $<
+
+glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
+       bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
+
+builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
+       @echo Bootstrapping the compiler...
+       cp builtins/tools/builtin_function.cpp .
+       make glsl_compiler
+       @echo Regenerating builtin_function.cpp...
+       $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py > builtin_function.cpp
+       @echo Rebuilding the real compiler...
+       make glsl_compiler
+
+-include depend