Remove talloc from the SCons build system.
[mesa.git] / src / glsl / SConscript
index 101487df9102ee1d073b5c7c877688a45be9f5cf..6a2347625c7a32892fa93ac3aa9c4dcc160130f5 100644 (file)
@@ -2,34 +2,122 @@ import common
 
 Import('*')
 
+from sys import executable as python_cmd
+
 env = env.Clone()
 
+env.Prepend(CPPPATH = [
+    '#src/mapi',
+    '#src/mesa',
+    '#src/glsl',
+])
+
 sources = [
-    'pp/sl_pp_context.c',
-    'pp/sl_pp_define.c',
-    'pp/sl_pp_dict.c',
-    'pp/sl_pp_error.c',
-    'pp/sl_pp_expression.c',
-    'pp/sl_pp_extension.c',
-    'pp/sl_pp_if.c',
-    'pp/sl_pp_line.c',
-    'pp/sl_pp_macro.c',
-    'pp/sl_pp_pragma.c',
-    'pp/sl_pp_process.c',
-    'pp/sl_pp_purify.c',
-    'pp/sl_pp_token.c',
-    'pp/sl_pp_token_util.c',
-    'pp/sl_pp_version.c',
-    'cl/sl_cl_parse.c',
-]
-
-glsl = env.StaticLibrary(
+    'glcpp/glcpp-lex.c',
+    'glcpp/glcpp-parse.c',
+    'glcpp/pp.c',
+    'ast_expr.cpp',
+    'ast_function.cpp',
+    'ast_to_hir.cpp',
+    'ast_type.cpp',
+    'glsl_lexer.cpp',
+    'glsl_parser.cpp',
+    'glsl_parser_extras.cpp',
+    'glsl_types.cpp',
+    'glsl_symbol_table.cpp',
+    'hir_field_selection.cpp',
+    'ir_basic_block.cpp',
+    'ir_clone.cpp',
+    'ir_constant_expression.cpp',
+    'ir.cpp',
+    'ir_expression_flattening.cpp',
+    'ir_function_can_inline.cpp',
+    'ir_function.cpp',
+    'ir_hierarchical_visitor.cpp',
+    'ir_hv_accept.cpp',
+    'ir_import_prototypes.cpp',
+    'ir_print_visitor.cpp',
+    'ir_reader.cpp',
+    'ir_rvalue_visitor.cpp',
+    'ir_set_program_inouts.cpp',
+    'ir_validate.cpp',
+    'ir_variable.cpp',
+    'ir_variable_refcount.cpp',
+    'linker.cpp',
+    'link_functions.cpp',
+    'loop_analysis.cpp',
+    'loop_controls.cpp',
+    'loop_unroll.cpp',
+    'lower_discard.cpp',
+    'lower_if_to_cond_assign.cpp',
+    'lower_instructions.cpp',
+    'lower_jumps.cpp',
+    'lower_mat_op_to_vec.cpp',
+    'lower_noise.cpp',
+    'lower_variable_index_to_cond_assign.cpp',
+    'lower_vec_index_to_cond_assign.cpp',
+    'lower_vec_index_to_swizzle.cpp',
+    'lower_vector.cpp',
+    'opt_algebraic.cpp',
+    'opt_constant_folding.cpp',
+    'opt_constant_propagation.cpp',
+    'opt_constant_variable.cpp',
+    'opt_copy_propagation.cpp',
+    'opt_dead_code.cpp',
+    'opt_dead_code_local.cpp',
+    'opt_dead_functions.cpp',
+    'opt_discard_simplification.cpp',
+    'opt_function_inlining.cpp',
+    'opt_if_simplification.cpp',
+    'opt_noop_swizzle.cpp',
+    'opt_redundant_jumps.cpp',
+    'opt_structure_splitting.cpp',
+    'opt_swizzle_swizzle.cpp',
+    'opt_tree_grafting.cpp',
+    'ralloc.c',
+    's_expression.cpp',
+    'strtod.c',
+] 
+
+
+if env['platform'] == common.host_platform:
+    if env['msvc']:
+        env.Prepend(CPPPATH = ['#/src/getopt'])
+        env.PrependUnique(LIBS = [getopt])
+
+    builtin_compiler = env.Program(
+        target = 'builtin_compiler',
+        source = sources + ['main.cpp', 'builtin_stubs.cpp',
+                            '#src/mesa/program/hash_table.c',
+                            '#src/mesa/program/symbol_table.c'],
+    )
+
+    builtin_glsl_function = env.CodeGenerate(
+        target = 'builtin_function.cpp',
+        script = 'builtins/tools/generate_builtins.py',
+        source = builtin_compiler,
+        command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
+    )
+
+    env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
+
+    Export('builtin_glsl_function')
+
+    if common.cross_compiling:
+        Return()
+
+sources += builtin_glsl_function
+
+glsl = env.ConvenienceLibrary(
     target = 'glsl',
     source = sources,
 )
 
 Export('glsl')
 
+# FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa
+Return()
+
 env = env.Clone()
 
 if env['platform'] == 'windows':
@@ -40,30 +128,13 @@ if env['platform'] == 'windows':
 env.Prepend(LIBS = [glsl])
 
 env.Program(
-    target = 'purify',
-    source = ['apps/purify.c'],
-)
-
-env.Program(
-    target = 'tokenise',
-    source = ['apps/tokenise.c'],
-)
-
-env.Program(
-    target = 'version',
-    source = ['apps/version.c'],
+    target = 'glsl2',
+    source = [
+        'main.cpp',
+    ]
 )
 
 env.Program(
-    target = 'process',
-    source = ['apps/process.c'],
+    target = 'glcpp',
+    source = ['glcpp/glcpp.c'],
 )
-
-glsl_compile = env.Program(
-    target = 'compile',
-    source = ['apps/compile.c'],
-)
-
-if env['platform'] == common.default_platform:
-    # Only export the GLSL compiler when building for the host platform
-    Export('glsl_compile')