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scons: builtin_glsl_function on windows needs bundled getopt.
[mesa.git]
/
src
/
glsl
/
SConscript
diff --git
a/src/glsl/SConscript
b/src/glsl/SConscript
index ca17ddd6a2cbaa4ef53b50de1e84475c2976dd92..7c6b6ae8c4df80541653cf1a257c3424a2933fa2 100644
(file)
--- a/
src/glsl/SConscript
+++ b/
src/glsl/SConscript
@@
-82,7
+82,9
@@
sources = [
]
]
-if not env['crosscompile'] or env['platform'] == 'embedded':
+if env['crosscompile'] and env['platform'] != 'embedded':
+ Import('builtin_glsl_function')
+else:
if env['msvc']:
env.Prepend(CPPPATH = ['#/src/getopt'])
env.PrependUnique(LIBS = [getopt])
if env['msvc']:
env.Prepend(CPPPATH = ['#/src/getopt'])
env.PrependUnique(LIBS = [getopt])
@@
-105,6
+107,10
@@
if not env['crosscompile'] or env['platform'] == 'embedded':
Export('builtin_glsl_function')
Export('builtin_glsl_function')
+ if env['hostonly']:
+ Return()
+
+
sources += builtin_glsl_function
glsl = env.ConvenienceLibrary(
sources += builtin_glsl_function
glsl = env.ConvenienceLibrary(