util/hash_set: Rework the API to know about hashing
[mesa.git] / src / glsl / SConscript
index 88a83fdb6fa0c37649d2c5a3cf523c1bdf14e4e0..847e962468541f54961377c4abb8eaaee9659b4f 100644 (file)
@@ -7,132 +7,88 @@ from sys import executable as python_cmd
 env = env.Clone()
 
 env.Prepend(CPPPATH = [
+    '#include',
+    '#src',
     '#src/mapi',
     '#src/mesa',
     '#src/glsl',
+    '#src/glsl/glcpp',
 ])
 
-if env['platform'] == 'windows':
-    env.Prepend(CPPPATH = ['#src/talloc'])
-
-sources = [
-    'glcpp/glcpp-lex.c',
-    'glcpp/glcpp-parse.c',
-    'glcpp/pp.c',
-    'ast_expr.cpp',
-    'ast_function.cpp',
-    'ast_to_hir.cpp',
-    'ast_type.cpp',
-    'glsl_lexer.cpp',
-    'glsl_parser.cpp',
-    'glsl_parser_extras.cpp',
-    'glsl_types.cpp',
-    'glsl_symbol_table.cpp',
-    'hir_field_selection.cpp',
-    'ir_basic_block.cpp',
-    'ir_clone.cpp',
-    'ir_constant_expression.cpp',
-    'ir.cpp',
-    'ir_expression_flattening.cpp',
-    'ir_function_can_inline.cpp',
-    'ir_function.cpp',
-    'ir_hierarchical_visitor.cpp',
-    'ir_hv_accept.cpp',
-    'ir_import_prototypes.cpp',
-    'ir_print_visitor.cpp',
-    'ir_reader.cpp',
-    'ir_rvalue_visitor.cpp',
-    'ir_set_program_inouts.cpp',
-    'ir_validate.cpp',
-    'ir_variable.cpp',
-    'ir_variable_refcount.cpp',
-    'linker.cpp',
-    'link_functions.cpp',
-    'loop_analysis.cpp',
-    'loop_controls.cpp',
-    'loop_unroll.cpp',
-    'lower_discard.cpp',
-    'lower_if_to_cond_assign.cpp',
-    'lower_instructions.cpp',
-    'lower_jumps.cpp',
-    'lower_mat_op_to_vec.cpp',
-    'lower_noise.cpp',
-    'lower_variable_index_to_cond_assign.cpp',
-    'lower_vec_index_to_cond_assign.cpp',
-    'lower_vec_index_to_swizzle.cpp',
-    'lower_vector.cpp',
-    'opt_algebraic.cpp',
-    'opt_constant_folding.cpp',
-    'opt_constant_propagation.cpp',
-    'opt_constant_variable.cpp',
-    'opt_copy_propagation.cpp',
-    'opt_dead_code.cpp',
-    'opt_dead_code_local.cpp',
-    'opt_dead_functions.cpp',
-    'opt_discard_simplification.cpp',
-    'opt_function_inlining.cpp',
-    'opt_if_simplification.cpp',
-    'opt_noop_swizzle.cpp',
-    'opt_redundant_jumps.cpp',
-    'opt_structure_splitting.cpp',
-    'opt_swizzle_swizzle.cpp',
-    'opt_tree_grafting.cpp',
-    's_expression.cpp',
-    'strtod.c',
-] 
+env.Prepend(LIBS = [mesautil])
 
+# Make glcpp-parse.h and glsl_parser.h reachable from the include path.
+env.Append(CPPPATH = [Dir('.').abspath, Dir('glcpp').abspath])
 
-if env['platform'] == common.host_platform:
-    if env['msvc']:
-        env.Prepend(CPPPATH = ['#/src/getopt'])
-        env.PrependUnique(LIBS = [getopt])
+env.Append(YACCFLAGS = '-d -p "glcpp_parser_"')
 
-    if env['platform'] == 'windows':
-        env.Prepend(CPPPATH = ['#src/talloc'])
-        env.Prepend(LIBS = [talloc])
-    else:
-        env.Prepend(LIBS = ['talloc'])
+parser_env = env.Clone()
+parser_env.Append(YACCFLAGS = [
+    '--defines=%s' % File('glsl_parser.h').abspath,
+    '-p', '_mesa_glsl_',
+])
 
-    builtin_compiler = env.Program(
-        target = 'builtin_compiler',
-        source = sources + ['main.cpp', 'builtin_stubs.cpp',
-                            '#src/mesa/program/hash_table.c',
-                            '#src/mesa/program/symbol_table.c'],
-    )
+# without this line scons will expect "glsl_parser.hpp" instead of
+# "glsl_parser.h", causing glsl_parser.cpp to be regenerated every time
+parser_env['YACCHXXFILESUFFIX'] = '.h'
+
+glcpp_lexer = env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l')
+glcpp_parser = env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y')
+glsl_lexer = parser_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll')
+glsl_parser = parser_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy')
+
+# common generated sources
+glsl_sources = [
+    glcpp_lexer,
+    glcpp_parser[0],
+    glsl_lexer,
+    glsl_parser[0],
+] 
 
-    builtin_glsl_function = env.CodeGenerate(
-        target = 'builtin_function.cpp',
-        script = 'builtins/tools/generate_builtins.py',
-        source = builtin_compiler,
-        command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
-    )
+# parse Makefile.sources
+source_lists = env.ParseSourceList('Makefile.sources')
 
-    env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
+# add non-generated sources
+for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'):
+    glsl_sources += source_lists[l]
 
-    if env['msvc']:
-        # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure
-        # talloc.dll is on the same dir as builtin_function.
-        talloc_dll_src = talloc.dir.File('talloc.dll')
-        talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll')
-        talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src))
-        env.Depends('builtin_function.cpp', talloc_dll)
+if env['msvc']:
+    env.Prepend(CPPPATH = ['#/src/getopt'])
+    env.PrependUnique(LIBS = [getopt])
 
-    Export('builtin_glsl_function')
+# Copy these files to avoid generation object files into src/mesa/program
+env.Prepend(CPPPATH = ['#src/mesa/main'])
+env.Command('imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE'))
+# Copy these files to avoid generation object files into src/mesa/program
+env.Prepend(CPPPATH = ['#src/mesa/program'])
+env.Command('prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE'))
+env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
 
-    if common.cross_compiling:
-        Return()
+compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
 
-sources += builtin_glsl_function
+mesa_objs = env.StaticObject([
+    'imports.c',
+    'prog_hash_table.c',
+    'symbol_table.c',
+])
+
+compiler_objs += mesa_objs
 
 glsl = env.ConvenienceLibrary(
     target = 'glsl',
-    source = sources,
+    source = glsl_sources,
 )
 
+# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on
+# glsl_parser.h
+env.Depends(glsl, glsl_parser)
+
 Export('glsl')
 
-# FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa
-Return()
+# Skip building these programs as they will cause SCons error "Two environments
+# with different actions were specified for the same target"
+if env['crosscompile'] or env['embedded']:
+    Return()
 
 env = env.Clone()
 
@@ -141,16 +97,16 @@ if env['platform'] == 'windows':
         'user32',
     ])
 
-env.Prepend(LIBS = [glsl, talloc])
+env.Prepend(LIBS = [glsl])
 
-env.Program(
-    target = 'glsl2',
-    source = [
-        'main.cpp',
-    ]
+glsl_compiler = env.Program(
+    target = 'glsl_compiler',
+    source = compiler_objs,
 )
+env.Alias('glsl_compiler', glsl_compiler)
 
-env.Program(
-    target = 'glcpp',
-    source = ['glcpp/glcpp.c'],
+glcpp = env.Program(
+    target = 'glcpp/glcpp',
+    source = ['glcpp/glcpp.c', 'tests/common.c'] + mesa_objs,
 )
+env.Alias('glcpp', glcpp)