# XXX: Remove this once we build NIR and NIR_FILES.
glsl_sources += [
'nir/glsl_types.cpp',
- 'nir/shader_enums.c',
]
if env['msvc']:
'user32',
])
-env.Prepend(LIBS = [glsl])
+env.Prepend(LIBS = [compiler, glsl])
glsl_compiler = env.Program(
target = 'glsl_compiler',