bool es_shader;
unsigned language_version;
+ const char *version_string;
enum _mesa_glsl_parser_targets target;
/**
/*@{*/
unsigned ARB_draw_buffers_enable:1;
unsigned ARB_draw_buffers_warn:1;
+ unsigned ARB_draw_instanced_enable:1;
+ unsigned ARB_draw_instanced_warn:1;
unsigned ARB_explicit_attrib_location_enable:1;
unsigned ARB_explicit_attrib_location_warn:1;
unsigned ARB_fragment_coord_conventions_enable:1;