blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
+ blocks[i].Set = b->set;
+ blocks[i].Binding = b->binding;
blocks[i].IsShaderStorage = b->is_shader_storage;
i++;
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
+ blocks[i].Set = b->set;
+ blocks[i].Binding = b->binding;
blocks[i].IsShaderStorage = b->is_shader_storage;
i++;