Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / glsl / link_uniform_initializers.cpp
index e9e108a276551abf29533f460cd4c50d05772db5..35b9f9c6017952a15081af9b3106620d3f223cd4 100644 (file)
@@ -49,7 +49,7 @@ get_uniform_block_index(const gl_shader_program *shProg,
                         const char *uniformBlockName)
 {
    for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
-      if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
+      if (!strcmp(shProg->BufferInterfaceBlocks[i].Name, uniformBlockName))
         return i;
    }
 
@@ -107,51 +107,64 @@ copy_constant_to_storage(union gl_constant_value *storage,
  * they have no storage and should be handled elsewhere.
  */
 void
-set_opaque_binding(gl_shader_program *prog, const char *name, int binding)
+set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
+                   const glsl_type *type, const char *name, int *binding)
 {
-   struct gl_uniform_storage *const storage =
-      get_storage(prog->UniformStorage, prog->NumUniformStorage, name);
 
-   if (storage == NULL) {
-      assert(storage != NULL);
-      return;
-   }
+   if (type->is_array() && type->fields.array->is_array()) {
+      const glsl_type *const element_type = type->fields.array;
 
-   const unsigned elements = MAX2(storage->array_elements, 1);
+      for (unsigned int i = 0; i < type->length; i++) {
+        const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
 
-   /* Section 4.4.4 (Opaque-Uniform Layout Qualifiers) of the GLSL 4.20 spec
-    * says:
-    *
-    *     "If the binding identifier is used with an array, the first element
-    *     of the array takes the specified unit and each subsequent element
-    *     takes the next consecutive unit."
-    */
-   for (unsigned int i = 0; i < elements; i++) {
-      storage->storage[i].i = binding + i;
-   }
+        set_opaque_binding(mem_ctx, prog, element_type,
+                            element_name, binding);
+      }
+   } else {
+      struct gl_uniform_storage *const storage =
+         get_storage(prog->UniformStorage, prog->NumUniformStorage, name);
 
-   for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
-      gl_shader *shader = prog->_LinkedShaders[sh];
+      if (storage == NULL) {
+         assert(storage != NULL);
+         return;
+      }
 
-      if (shader) {
-         if (storage->type->base_type == GLSL_TYPE_SAMPLER &&
-             storage->opaque[sh].active) {
-            for (unsigned i = 0; i < elements; i++) {
-               const unsigned index = storage->opaque[sh].index + i;
-               shader->SamplerUnits[index] = storage->storage[i].i;
-            }
+      const unsigned elements = MAX2(storage->array_elements, 1);
+
+      /* Section 4.4.4 (Opaque-Uniform Layout Qualifiers) of the GLSL 4.20 spec
+       * says:
+       *
+       *     "If the binding identifier is used with an array, the first element
+       *     of the array takes the specified unit and each subsequent element
+       *     takes the next consecutive unit."
+       */
+      for (unsigned int i = 0; i < elements; i++) {
+         storage->storage[i].i = (*binding)++;
+      }
+
+      for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
+        gl_shader *shader = prog->_LinkedShaders[sh];
 
-         } else if (storage->type->base_type == GLSL_TYPE_IMAGE &&
+         if (shader) {
+            if (storage->type->base_type == GLSL_TYPE_SAMPLER &&
+                storage->opaque[sh].active) {
+               for (unsigned i = 0; i < elements; i++) {
+                  const unsigned index = storage->opaque[sh].index + i;
+                  shader->SamplerUnits[index] = storage->storage[i].i;
+               }
+
+            } else if (storage->type->base_type == GLSL_TYPE_IMAGE &&
                     storage->opaque[sh].active) {
-            for (unsigned i = 0; i < elements; i++) {
-               const unsigned index = storage->opaque[sh].index + i;
-               shader->ImageUnits[index] = storage->storage[i].i;
+               for (unsigned i = 0; i < elements; i++) {
+                  const unsigned index = storage->opaque[sh].index + i;
+                  shader->ImageUnits[index] = storage->storage[i].i;
+               }
             }
          }
       }
-   }
 
-   storage->initialized = true;
+      storage->initialized = true;
+   }
 }
 
 void
@@ -170,7 +183,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name, int binding)
 
          if (stage_index != -1) {
             struct gl_shader *sh = prog->_LinkedShaders[i];
-            sh->UniformBlocks[stage_index].Binding = binding;
+            sh->BufferInterfaceBlocks[stage_index].Binding = binding;
          }
       }
 }
@@ -180,6 +193,7 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
                        const char *name, const glsl_type *type,
                         ir_constant *val, unsigned int boolean_true)
 {
+   const glsl_type *t_without_array = type->without_array();
    if (type->is_record()) {
       ir_constant *field_constant;
 
@@ -194,7 +208,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
         field_constant = (ir_constant *)field_constant->next;
       }
       return;
-   } else if (type->is_array() && type->fields.array->is_record()) {
+   } else if (t_without_array->is_record() ||
+              (type->is_array() && type->fields.array->is_array())) {
       const glsl_type *const element_type = type->fields.array;
 
       for (unsigned int i = 0; i < type->length; i++) {
@@ -284,7 +299,9 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
 
             if (type->without_array()->is_sampler() ||
                 type->without_array()->is_image()) {
-               linker::set_opaque_binding(prog, var->name, var->data.binding);
+               int binding = var->data.binding;
+               linker::set_opaque_binding(mem_ctx, prog, var->type,
+                                          var->name, &binding);
             } else if (var->is_in_buffer_block()) {
                const glsl_type *const iface_type = var->get_interface_type();
 
@@ -327,9 +344,9 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
             } else {
                assert(!"Explicit binding not on a sampler, UBO or atomic.");
             }
-         } else if (var->constant_value) {
+         } else if (var->constant_initializer) {
             linker::set_uniform_initializer(mem_ctx, prog, var->name,
-                                            var->type, var->constant_value,
+                                            var->type, var->constant_initializer,
                                             boolean_true);
          }
       }