* return pack_uvec2_to_uint(uvec2(
* round(clamp(VEC2_RVALUE, 0.0f, 1.0f) * 65535.0f)));
*
- * Here it is safe to directly convert the vec2 to uvec2 because the the
- * vec2 has been clamped to a non-negative range.
+ * Here it is safe to directly convert the vec2 to uvec2 because the vec2
+ * has been clamped to a non-negative range.
*/
assert(vec2_rval->type == glsl_type::vec2_type);
* return pack_uvec4_to_uint(uvec4(
* round(clamp(VEC2_RVALUE, 0.0f, 1.0f) * 255.0f)));
*
- * Here it is safe to directly convert the vec4 to uvec4 because the the
- * vec4 has been clamped to a non-negative range.
+ * Here it is safe to directly convert the vec4 to uvec4 because the vec4
+ * has been clamped to a non-negative range.
*/
assert(vec4_rval->type == glsl_type::vec4_type);