class nir_visitor : public ir_visitor
{
public:
- nir_visitor(nir_shader *shader);
+ nir_visitor(nir_shader *shader, gl_shader *sh);
~nir_visitor();
virtual void visit(ir_variable *);
bool supports_ints;
+ struct gl_shader *sh;
+
nir_shader *shader;
nir_function_impl *impl;
exec_list *cf_node_list;
nir_shader *shader = nir_shader_create(NULL, stage, options);
- nir_visitor v1(shader);
+ nir_visitor v1(shader, sh);
nir_function_visitor v2(&v1);
v2.run(sh->ir);
visit_exec_list(sh->ir, &v1);
return shader;
}
-nir_visitor::nir_visitor(nir_shader *shader)
+nir_visitor::nir_visitor(nir_shader *shader, gl_shader *sh)
{
this->supports_ints = shader->options->native_integers;
this->shader = shader;
+ this->sh = sh;
this->is_global = true;
this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
}
var->data.index = ir->data.index;
+ var->data.descriptor_set = 0;
var->data.binding = ir->data.binding;
/* XXX Get rid of buffer_index */
var->data.atomic.buffer_index = ir->data.binding;
} else {
op = nir_intrinsic_load_ubo_indirect;
}
+
nir_intrinsic_instr *load = nir_intrinsic_instr_create(this->shader, op);
load->num_components = ir->type->vector_elements;
load->const_index[0] = const_index ? const_index->value.u[0] : 0; /* base offset */