*
* For array types, this represents the binding point for the first element.
*/
+ int descriptor_set;
int binding;
/**
bool is_ssa;
} nir_src;
-#define NIR_SRC_INIT (nir_src) { { NULL } }
+#ifdef __cplusplus
+# define NIR_SRC_INIT nir_src()
+#else
+# define NIR_SRC_INIT (nir_src) { { NULL } }
+#endif
#define nir_foreach_use(reg_or_ssa_def, src) \
list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->uses, use_link)
bool is_ssa;
} nir_dest;
-#define NIR_DEST_INIT (nir_dest) { { { NULL } } }
+#ifdef __cplusplus
+# define NIR_DEST_INIT nir_dest()
+#else
+# define NIR_DEST_INIT (nir_dest) { { { NULL } } }
+#endif
#define nir_foreach_def(reg, dest) \
list_for_each_entry(nir_dest, dest, &(reg)->defs, reg.def_link)
NIR_DEFINE_CAST(nir_deref_as_array, nir_deref, nir_deref_array, deref)
NIR_DEFINE_CAST(nir_deref_as_struct, nir_deref, nir_deref_struct, deref)
+/** Returns the tail of a deref chain */
+static inline nir_deref *
+nir_deref_tail(nir_deref *deref)
+{
+ while (deref->child)
+ deref = deref->child;
+ return deref;
+}
+
typedef struct {
nir_instr instr;
/* gather component selector */
unsigned component : 2;
+ /* The descriptor set containing this texture */
+ unsigned sampler_set;
+
/** The sampler index
*
* If this texture instruction has a nir_tex_src_sampler_offset source,
void nir_lower_samplers(nir_shader *shader,
const struct gl_shader_program *shader_program,
gl_shader_stage stage);
+void nir_lower_samplers_for_vk(nir_shader *shader);
void nir_lower_system_values(nir_shader *shader);
void nir_lower_tex_projector(nir_shader *shader);