}
if (location > shader_program->NumUniformStorage - 1 ||
- !shader_program->UniformStorage[location].sampler[stage].active) {
+ !shader_program->UniformStorage[location].opaque[stage].active) {
assert(!"cannot return a sampler");
return;
}
instr->sampler_index +=
- shader_program->UniformStorage[location].sampler[stage].index;
+ shader_program->UniformStorage[location].opaque[stage].index;
instr->sampler = NULL;
}