const void *map = mmap(NULL, len, PROT_READ, MAP_PRIVATE, fd, 0);
assert(map != NULL);
- nir_shader *shader = spirv_to_nir(map, word_count, NULL);
+ nir_shader *shader = spirv_to_nir(map, word_count, MESA_SHADER_FRAGMENT, NULL);
nir_print_shader(shader, stderr);
}