switch (glsl_get_sampler_result_type(sampler_type)) {
case GLSL_TYPE_FLOAT: instr->dest_type = nir_type_float; break;
case GLSL_TYPE_INT: instr->dest_type = nir_type_int; break;
- case GLSL_TYPE_UINT: instr->dest_type = nir_type_unsigned; break;
+ case GLSL_TYPE_UINT: instr->dest_type = nir_type_uint; break;
case GLSL_TYPE_BOOL: instr->dest_type = nir_type_bool; break;
default:
unreachable("Invalid base type for sampler result");