glsl: fix conversions from uint to bool and from float/bool to uint
[mesa.git] / src / glsl / opt_noop_swizzle.cpp
index 0403dfa4e9368da29cd49131163e93f775484b0e..0a906aaf1da8cae45e2a7afc11af1ab657287709 100644 (file)
@@ -22,7 +22,7 @@
  */
 
 /**
- * \file ir_noop_swizzle.cpp
+ * \file opt_noop_swizzle.cpp
  *
  * If a swizzle doesn't change the order or count of components, then
  * remove the swizzle so that other optimization passes see the value