Merge ../mesa into vulkan
[mesa.git] / src / glsl / standalone_scaffolding.cpp
index 1af50d6b68de6d0648e1e98788b34fed13b0bcc4..05140192893a3b107b2fcfb1cda87fa8294268e8 100644 (file)
@@ -91,6 +91,14 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
    return shader;
 }
 
+void
+_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
+{
+   free((void *)sh->Source);
+   free(sh->Label);
+   ralloc_free(sh);
+}
+
 void
 _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
 {