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util/hash_set: Rework the API to know about hashing
[mesa.git]
/
src
/
glsl
/
test_optpass.cpp
diff --git
a/src/glsl/test_optpass.cpp
b/src/glsl/test_optpass.cpp
index 24c06f11b1424d3da3aa86f7686001bca8ac1795..ac3e3f48c510ae7976093f407d6087bd2738f9e4 100644
(file)
--- a/
src/glsl/test_optpass.cpp
+++ b/
src/glsl/test_optpass.cpp
@@
-200,6
+200,7
@@
int test_optpass(int argc, char **argv)
initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
ctx->Driver.NewShader = _mesa_new_shader;
+ ir_variable::temporaries_allocate_names = true;
struct gl_shader *shader = rzalloc(NULL, struct gl_shader);
shader->Type = shader_type;